Version 3.00 - Alpha10.1 (30.04.2016)

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eyeonestudio
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aoktar wrote:
eyeonestudio wrote:Hi Dev Team & Aoktar

My VDB source has several fields.
I want to put "Heat Field" to "Emission".
Could you make it? :?
a.png
Can you send me this vdb?
I want use all field (each mapping - absorption, scatter, emission) :D
Check your PM :P
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Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
lgs777
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Image
Rendered image

Image
Preview


When I enabled motion blur.
preview is fine. But render img has problem.. croped...
How can I solve this problem??
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eyeonestudio
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OpenVDB Render Testing (Houdini H15 + Octane For C4D)
Enjoy.... :D

https://vimeo.com/164972765

fx (0-00-01-24).jpg
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
dinf
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eyeonestudio wrote:OpenVDB Render Testing (Houdini H15 + Octane For C4D)
Enjoy.... :D
Hey,
how did yo solve the field question? =>
eyeonestudio wrote:I want use all field (each mapping - absorption, scatter, emission) :D
Special version?
| Win 10 | 64 GB RAM | AMD 5900X | RTX 3080 12 GB| C4D 21| C4Doctane v2022.1.1|
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aoktar
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lgs777 wrote:Image
Rendered image

Image
Preview


When I enabled motion blur.
preview is fine. But render img has problem.. croped...
How can I solve this problem??
Try to increase time samples in render settings. 1,2,3,4,5... until find that.
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valters
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valters wrote:Good day. Thanks for the amazing daily work! Here is small report/request from me but if all that was said before just ignore my msg :)
On the left side of the image we see created material and on the right side we see same material imported from LiveDB (same thing on both v2 and v3)
1. [NE] Rgb Spectrum node lost some connections and recreate it self few times taking a "friend" ColorCorrection
2. [NE] Float Texture node missed totally
3. [NE] Transform node creates self always individually for each second node it was connected
4. [NE] [request] Position of nodes unchanged. Means they are located same place where they was/planned by author
5. [NE] [request] Shift + Click to select multiple nodes
6. [NE] Right Click/ Save Material As Orbx not working
7. [NE] If you copy main mix material from attached file to a new project you can expect unlinking of some node connections
8. [NE] Sometimes Preview Materials all just black even drag not helping (if to turn Upd. Preview on Drag)

I will pray that someday node positions will be saved as it was seen by author before material export and there will be no "self recreation" of them. Because that will be super powerful for creating "smart" materials

9. [Devices][LV] Wrong indification of GPU list:
GPU0 in PC == GPU1 in OR and temps in LV from GPU2
GPU1 in PC == GPU0 in OR and temps in LV from GPU0
GPU2 in PC == GPU2 in OR and temps in LV from GPU1

Thanks for attention :)
10. [NE] "Border Mode" for Image node not saving during export. If to export material where imageTexture BorderMode will be set to "White Color", to LiveDB and import it back, border mode will be set (I guess as default) "Wrap Around"
artdude12
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I just noticed that Volume step length is no longer showing in the Pathtracing Kernel settings in Alpha 10.1. It was available Alpha 6.3.
Is this setting no longer needed (did I not get the memo :oops: )?
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fuchsundvogel
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artdude12 wrote:I just noticed that Volume step length is no longer showing in the Pathtracing Kernel settings in Alpha 10.1. It was available Alpha 6.3.
Is this setting no longer needed (did I not get the memo :oops: )?
viewtopic.php?f=33&t=53461

Changes since 3.00 alpha 6

-Moved the volume step length from the kernel node to the volume medium node. This allows you to tweak the value for each volume and depending how close and how big they are.
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aoktar
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valters wrote:Good day. Thanks for the amazing daily work! Here is small report/request from me but if all that was said before just ignore my msg :)
On the left side of the image we see created material and on the right side we see same material imported from LiveDB (same thing on both v2 and v3)
1. [NE] Rgb Spectrum node lost some connections and recreate it self few times taking a "friend" ColorCorrection
2. [NE] Float Texture node missed totally
3. [NE] Transform node creates self always individually for each second node it was connected
4. [NE] [request] Position of nodes unchanged. Means they are located same place where they was/planned by author
5. [NE] [request] Shift + Click to select multiple nodes
6. [NE] Right Click/ Save Material As Orbx not working
7. [NE] If you copy main mix material from attached file to a new project you can expect unlinking of some node connections
8. [NE] Sometimes Preview Materials all just black even drag not helping (if to turn Upd. Preview on Drag)

I will pray that someday node positions will be saved as it was seen by author before material export and there will be no "self recreation" of them. Because that will be super powerful for creating "smart" materials

9. [Devices][LV] Wrong indification of GPU list:
GPU0 in PC == GPU1 in OR and temps in LV from GPU2
GPU1 in PC == GPU0 in OR and temps in LV from GPU0
GPU2 in PC == GPU2 in OR and temps in LV from GPU1

Thanks for attention :)
Thanks for your detailed report! Some of them can be very hard to fix because of to implement this NE from scratch and lack of support in C4D for linked materials. I'm checking for problems on NE sometimes. I'm not really sure some of them are like that you said. Noted.

About devices order, i have answered several times. It cannot be fixable. Because of device order in nvapi and cuda api are not matching. Nothing to do by me.
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artdude12
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Posts: 85
Joined: Mon Feb 11, 2013 5:16 pm
Location: Chicago

>Changes since 3.00 alpha 6

-Moved the volume step length from the kernel node to the volume medium node. This allows you to tweak the value for each volume and depending how close and how big they are.<

Ah, OK.

Thanks
i7 4930K_Asus_RampageIV-Extreme_64GB_3-Titan_NVIDIA-337.88_Win7-64
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