I have refreshed the installers at the top of this thread with:
3.0.10.104
- Fixed issue where adding an Octane Override in Modo10 was converting the Modo material incorrectly (introduced in 3.0.10.105)
- Changing shader tree Non-Octane channel modifiers and inputs now live updates the material (or kernel, or environment) in the Octane Viewport. So for example, you can now plug an Area Light Intensity into an Octane Float node into the Octane Texture Emission Power of the material resulting from the Create Octane Emitter command
- Bool and Integer modo channels can now be plugged into Octane Integer and Boolean nodes (this was previously only possible with Float and Color channels).
- Added preliminary support for subframe motion blur
If the octane preview is open and I create materials, delete materials, move meshs, import textures, always crash randomly !
Can you pls try with the version just posted. Also, delete your Modo*.cfg file first.
Paul