nice update, thanks again
render region back in game

Moderators: ChrisHekman, aoktar
Thanks! Nice to hear somebody made it worked.pxlntwrk wrote:Hi,
nice update, thanks again
render region back in game
Hi guys,abstrax wrote:In 3.00 alpha 8 I added a new release log flagjoecurrie wrote:Hi Aoktar,aoktar wrote:joecurrie,
i can't reproduce the problem on windows or osx. Can you save and send this scene? Also please try with latest A6.2
Please see attached scene and log this is now using Alpha 6.2.
ThanksrdStart
which adds some additional logging during the startup of render threads. When Ahmet releases a new plugin based on alpha 8, it would be great if you could try to reproduce the problem with this log flag enabled and send me the files. Hopefully I will then see a bit clearer.
Can you send me this vdb?eyeonestudio wrote:Hi Dev Team & Aoktar
My VDB source has several fields.
I want to put "Heat Field" to "Emission".
Could you make it?
Yes it's 10.0. Update to 10.1CCIDgfx wrote:Am I missing something with the new update? The fog Object isn't showing up at all now
Thanks for trying. Unfortunately there is no additional logging (there should be). I assume that you have multiplejoecurrie wrote: Hi guys,
Just tried with the new alpha 10. Getting the same thing, attached log, I added rdStart to the octane_log_flags.txt.
I've tried looking into what "device 0: can't bind to render thread (0x0) in scope of other thread (0x7fd49e5f0d30)" means if its a CUDA error or something but can't find anything.
It's fine for rendering 1 job at a time because all I need to do is load the scene into live viewer first, but queuing fails to start a second job because the scene isn't loaded into LV. Anything else I can try?
Cheers,
Joe
octane_log_flags.txt
files flying around and you modified the wrong one or you made the change after you started C4D. The log flags file should be searched on OSX next to the liboctane.so
file and will be loaded once during startup.