Moving files with materials and textures intact? [SOLVED]
Moderator: JimStar
- Jolbertoquini
- Posts: 1067
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why not use the script "FileTextureManager" I use a lot and much better you can save and change automatic locations review all texture need just modifier a line to recognize the Octane nodes and is good. Hope this will be better for you for me is perfect.
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- FileTextureManagerOCT.rar
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- itsallgoode9
- Posts: 894
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Awesome, I'll check this out too!
Any chance this guy copies all the textures into a specified folder or zip? Kind of a "packager" type of thing? If this doesn't do it, there's probably something come creative cow that does it, I just have t had a chance to check yet. I know this whole thing is more of a Maya issue instead of an Octane issue but the end result I'm ultimately looking for is that.
Regardless, I'll check out the file manager you posted. Thanks!
Any chance this guy copies all the textures into a specified folder or zip? Kind of a "packager" type of thing? If this doesn't do it, there's probably something come creative cow that does it, I just have t had a chance to check yet. I know this whole thing is more of a Maya issue instead of an Octane issue but the end result I'm ultimately looking for is that.
Regardless, I'll check out the file manager you posted. Thanks!
- itsallgoode9
- Posts: 894
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Hey Calus, does this script still work? I tried it the other day in Maya 2018 and I wasn't able to get it--not sure if I just was using it incorrectly or if things in maya have changed since you wrote it. Appologies, I know very little about mel scripting so I'm not able to track down the issue myself.
No script is needed anymore, theitsallgoode9 wrote:Hey Calus, does this script still work? I tried it the other day in Maya 2018 and I wasn't able to get it--not sure if I just was using it incorrectly or if things in maya have changed since you wrote it.
Archive
maya feature just work out of the box now with Octane texture file nodes. (was implemented by JimStar in the plugin in early V3 ).So you can just use the "Archive scene" feature in the File menu, to gather all texture files in a zip.
However this won't work for texture files referenced in an ORBX materials node.
So you can use another way to gather all linked files (including from ORBX materials) :
- delete all geometry in your scene
- export the scene as ORBX :
File / export all / OctaneRender scene
- open the ORBX in Standalone and choose
File / Unpack package
:This will create an "asset" folder containing all texture files.
Pascal ANDRE
adding file nodes helps with the archive feature in Maya, but is there any way to setup relative file paths so I can move my project folder anywhere and the octane image texture nodes will still locate the files in my sourceimages folder in my project folder?
You can simply copy the original scene and replace the one from the archive in the new unzipped renamed project.lagauche wrote:adding file nodes helps with the archive feature in Maya, but is there any way to setup relative file paths so I can move my project folder anywhere and the octane image texture nodes will still locate the files in my sourceimages folder in my project folder?
Pascal ANDRE