Gathering and packing textures

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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
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Hi Radiance,

in Blender, it is possible to pack a scene, and a folder is created, including all used textures.

When working in Octane, I often modify or change the textures by loading other files of same resolution, and I often create many versions of these textures before chosing the final one.

Since I began to use Octane, the exporting process created a large amount of copies of my textures in the same location as the obj, mtl and Blender files. Added to that, some textures are used by several projects.

After setting materials and textures within Octane, It is really difficult to gather only texture files related to one ocs project.

Here is my question : do you plan to add in Octane a packing feature creating a texture folder related to the ocs files and including only the textures actually used by the selected ocs project ?

I don't mean to include textures in the ocs itself, but a button allowing (only if the user wants to) to create a folder linked to the ocs.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

yes, afaik we are working on it now.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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JJTTBB
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Posts: 131
Joined: Fri May 28, 2010 10:06 pm

Really useful, thanks
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
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