Hi,
this script is aimed at simplify the use of render options and layer id with octane.
warning : the tool change color wireframes of objects
Movable proxy : check Movable proxy for all objects in the scene
MTL COLOR : display objects materials
OBJ COLOR : display objects colors
RDd N / RDd Y : uncheck / check renderable for selected objects
pVIS N / pVIS Y : uncheck / ckeck visible for selected objects
Csh N / Csh Y : uncheck / check cast shadows for selected objects
wireframe color is given to see in window objects options : black,red,blue,yellow and white (for default option)
Options color : show colors
01 to 10 : apply layer id to selected objects with colors corresponding to layer id colors.
layer colors : show layer colors
Hope it help.
Simple render options/layer tool
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- Attachments
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- OBJECTrenderOPTIONS4.zip
- (1.12 KiB) Downloaded 120 times
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Thanks for this script HHBomb. Will try this asap.
I have to ask, are you using a 4K monitor? Hence the big buttons in rollout?
It would have been so nice for me to keep the UI small as possible for screen real estate.
if that's the case I wonder what we could do with our scripts when max 2017 kicks in with the new retina display like interface.
For the moment I have no plans to upgrade my octane licence to v3 because of lack of a roadmap and
I do not see a possible future where user demands and feature requests will be provided.
So I won't be spending time to update my script for v3.
But this layer ID workflow is a mess in Max I hope your script will help users to manage it effectively.
Best,
I have to ask, are you using a 4K monitor? Hence the big buttons in rollout?
It would have been so nice for me to keep the UI small as possible for screen real estate.
if that's the case I wonder what we could do with our scripts when max 2017 kicks in with the new retina display like interface.
For the moment I have no plans to upgrade my octane licence to v3 because of lack of a roadmap and
I do not see a possible future where user demands and feature requests will be provided.
So I won't be spending time to update my script for v3.
But this layer ID workflow is a mess in Max I hope your script will help users to manage it effectively.
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Hi, oguzbir
No I don't use 4K monitor, but when I am in hurry I don't want to miss a button, or push on the bad one.
My script is open, you can modify it to your need
No I don't use 4K monitor, but when I am in hurry I don't want to miss a button, or push on the bad one.
My script is open, you can modify it to your need
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I should add enable and disable textures
.... I don't know how to work in the script - but it would be nice to combine all into one .
but there is an error the script to show a texture map does not work when he is faced with the Shader color correct
.... I don't know how to work in the script - but it would be nice to combine all into one .
but there is an error the script to show a texture map does not work when he is faced with the Shader color correct
- Attachments
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- showOctaneDiffuseMap.rar
- (452 Bytes) Downloaded 111 times
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- on_off fake shadow.zip
- (279 Bytes) Downloaded 117 times