Updating scene/geometry in Octane Standalone

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MantasKava
Licensed Customer
Posts: 36
Joined: Fri Nov 20, 2015 4:01 pm

So here is the thing- im using Modo and i have Octane plugin for it but i prefer using standalone more.
Question is, is there any way of "updating/re-importing" my scene in Octane standalone without losing any previuos work already done to a scene? Currently in Modo im exporting as .ocs
Im still kinda new here so dont judge me lol :)
Cheers
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linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

MantasKava wrote:So here is the thing- im using Modo and i have Octane plugin for it but i prefer using standalone more.
Question is, is there any way of "updating/re-importing" my scene in Octane standalone without losing any previuos work already done to a scene? Currently in Modo im exporting as .ocs
Im still kinda new here so dont judge me lol :)
Cheers
I am only aware of some standard scene updating work arounds for other plugins.

- Update geometry changes with .ocs:

Export as .ocs to a different temp folder
Copy / Paste the updated .obj geometry from the temp folder to the original standalone project folder.
Make sure the geometry names remain the same as in the original scene.

-> When loading the original standalone scene the geometry should be updated while all the other work done in standalone remains as before.

- - -

- Merge updated scenes with .ORBX

Export updated scene as .ORBX
import the updated scene inside the original standalone scene. (right click empty space in Node Graph Editor - import)
now just drag new pin connections from the original scene nodes to the updated nodes of the duplicate scene.
delete unneeded duplicate nodes.


compare:

https://docs.otoy.com/#51The%20Graph%20Editor

- - -
Side Note:
It would be interesting to have a "live link" bridge from the plugins to standalone.
Similar like GoZ between Zbrush and 3rd party software

Any changes to the scene you make in the plugin would be automatically updated in the standalone.
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Hi Manta,
My workflow is as follows. Import the OBJ into standalone. Apply materials, views etc. When a geometry change is needed I go back to my modelling app, make the changes and export to the same OBJ name, overwriting the previous OBJ. Then I open my previous OCS file which references the new OBJ. With the relevant changes. Materials, camera nodes etc should all still be in place.

Hope that helps.

Best,
Seeker
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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

If you work with .obj files, you can reload the mesh in the standalone:
reload_button.png
cheers,
Thomas
MantasKava
Licensed Customer
Posts: 36
Joined: Fri Nov 20, 2015 4:01 pm

Thanks guys! that what i was looking for!
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