How to export my animation ?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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OlivierD
Licensed Customer
Posts: 17
Joined: Tue Apr 19, 2016 1:30 pm

Hi,
I have bought octane three days ago with the Modo plug-in and I'm very enthusiast.
There's just something I can't do, sorry for this newbie question.

I need motion blur in my animations, with characters animated by joints. So I've understood that I need to export the animation in the Octane sStandalone.
The "octane.command exportAlembic" does nothing for me. The "octane.saveAnimation [name]" is working, but my deformed meshes by bones are not moving at all in the Octane Standalone. The animated items that are not driven by bones are perfectly moving.

What am I doing wrong ?
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi. Try unticking the Load All Frames into Octane checkbox then use the octane.saveAnimation command.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
OlivierD
Licensed Customer
Posts: 17
Joined: Tue Apr 19, 2016 1:30 pm

Ok, I've found it, it was because I have to disable the "use Modo render cache" in the prefs. Now it works.

Sorry again for the newbie question and thank you.

And congratulations for this work !
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