OctaneRender for DAZ Studio 3.02 [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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AlfaseeD
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face_off wrote:
Ps Are you still considering this feature (custom default render setting) ?
It's something that the plugin needs, however with the current codebase it is not easy to implement, so it's something I would rather tackle after Octane 3 is released.

Paul
Nice, thank you!
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Hydra
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I just upgraded to Daz 4.9, Octane 3.06, and the latest NVidia drivers...

What is going on with Node Graph Editing? When I select a material in the Materials Pane, it does nothing. I have to manually select the Node Graph Editor. This will make the whole affair extremely tedious to use.

Is there a secret option I don't know about?
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face_off
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What is going on with Node Graph Editing? When I select a material in the Materials Pane, it does nothing. I have to manually select the Node Graph Editor. This will make the whole affair extremely tedious to use.
I think you are referring to....
3.0.4.11
- Double clicking an Octane Material in the Material tab no longer opens the Nodegraph Editor. Use the Nodegraph Editor button instead.
This was done because Qt was interpreting right and left mouse clicks as double clicks in certain situations, resulting in the NodeGraph window opening when it was not wanted. My apologies if this has caused an issue for you. The functionality as it was was not working correctly - so this seemed the best solution.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Hydra
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That sounds correct...

I did do a lot of material editing, and this will make that very very tedious.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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face_off
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I have refreshed the installer at the top of this thread with:

3.0.6.17
- Fixed issue where the Image Browser was not working correctly when rending an animation
- Fixed issue where Geometry Shells were not being updated correctly

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
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I have refreshed the installer at the top of this thread with:

3.0.6.18
- Additional fix to the Image Browser

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
swipswap
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Any possibility of getting access to alpha 9 for the plugin? Aching for region rendering

Thanks in advance
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face_off
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There are a few issues with Alpha 9, so I would prefer to wait for Alpha 10.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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rajib
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face_off wrote:I have refreshed the installer at the top of this thread with:

3.0.6.18
- Additional fix to the Image Browser

Paul
Thanks Paul :) !

Btw. any chance of getting a backplate image option ? Perhaps as an option under Octane->Preferences->Background display (If alpha is activated) ? Current options are None, Border, Checkerboard. An option to load ones own image will be great. The other option would be to pick the image from the DAZ->Environment if present. Either way, it will allow to render with a HDRI light but use a different image for the sky / background.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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TRRazor
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Btw. any chance of getting a backplate image option ? Perhaps as an option under Octane->Preferences->Background display (If alpha is activated) ? Current options are None, Border, Checkerboard. An option to load ones own image will be great. The other option would be to pick the image from the DAZ->Environment if present. Either way, it will allow to render with a HDRI light but use a different image for the sky / background.
Can be done already - if also not completely in-engine.
Render your image with your desired HDRi and tick "Alpha Channel" in the render settings.

Open an image editing program of your choice and load the alpha channel - replace the background with one of your choice.

There are, however, a couple of advantages if one would be able to handle all of this in-engine.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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