Yes. You're right. In my case there were non-English characters in the project name. Thanks for the help.aoktar wrote:try on fully english chars also don't use '-é etc.. It's fixed.Newermax wrote:Dear Ahmet! A small request. In the "Alpha 6.3" does not work animation texture. Please make sure it is working properly in the next version. Thank you.
Version 3.00 - Alpha10.1 (30.04.2016)
Moderators: ChrisHekman, aoktar
- bertritude
- Posts: 143
- Joined: Sun Aug 09, 2015 4:30 pm
aoktar wrote:Can you explain how do you use it?bertritude wrote:hI guys,
thanks for the .vdb tricks.
I tried to use the cloud package and it works only with the .vdb folder with a path without special characters ("é,è" in particular).
If I put it in my library, it don't work.
did you try to use it from your library ?
Bertrand
Btw integration for A9 is taking much more time than expected. Lot of small revisions and code tide up is required before release.
Ok, I use a volumetric object with a .vdb file. I put a .vdb file in it and adjust unity ( millimeter, meter etc to fit my requirement).
IF I take the vbd file directly from my folder in my HDD, it works and if I try to use it from the lib4d vdb files, i doesn't work.
I don't know why.
Bertrand
Because it's not a file system and not accessible directly from any plugins. Method is to make a temporary copy and use it in plugins.bertritude wrote: Ok, I use a volumetric object with a .vdb file. I put a .vdb file in it and adjust unity ( millimeter, meter etc to fit my requirement).
IF I take the vbd file directly from my folder in my HDD, it works and if I try to use it from the lib4d vdb files, i doesn't work.
Octane For Cinema 4D developer / 3d generalist
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- martincarlson
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I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
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There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- martincarlson
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aoktar wrote:There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Ahh! Ok!
Thanks!
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
viewtopic.php?f=85&t=51856&start=290#p270869zinogino wrote:Not sure if anyone posted but the render region in the LV doesn't seems to work.
C4D 2025 | Win10
Thanks mate !zoppo wrote:viewtopic.php?f=85&t=51856&start=290#p270869zinogino wrote:Not sure if anyone posted but the render region in the LV doesn't seems to work.
- martincarlson
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aoktar wrote:There is no trouble. Texture are in orbx. You need to work on a SAVED scene because it extract these files to PROJECT_DIR\TEX\ASSETS.martincarlson wrote:I was planning on building my own Octane material library in the LocalDB - but I got path troubles. See image:
Sorry for behaving like a retard Aoktar. But, do you mean I have to save the document before I drag it to the LocalDB? Or do you mean the new document I import material to has to be saved first?
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1