Hello guys,
this is my first posting here. I made my first serious exterior scene with octane now with Instances. Grass f.e. is completely made out of instances with just two meshes for variation. A cloner with random is then applied to them so it distributes all across the surface.
My question now is: Is there any better approach for this? Also I wanted to know if I do the same if I want to fill the non grassy fields with some sort of gravel. Wouldnt it be a bit of overkill if I take a rock make it very small and make like 80k 100k instances of it just to get that gravel look?
Hope you guys can help - any other critique is appreciated on how I can improve this scene (kernels, meshes, vegeration etc).
Currently rendered with Direct Light GI-AC spec 10, glossy 10, diffuse 7 coherent 0.3
Exterior Render Gravel / Pebble Instances
Moderators: ChrisHekman, aoktar
- AutoactivaGmbH
- Posts: 8
- Joined: Fri Jan 22, 2016 12:19 pm
- AutoactivaGmbH
- Posts: 8
- Joined: Fri Jan 22, 2016 12:19 pm
That leads me to the question on how to properly paint terrain in C4D? Currently I just use a large tileable grass-dirt texture but it is no problem since I have lots of grass covering it.
Hi,
have you already tried the new Octane Scatter object provided by Ahmet in the latest versions of the plugin?
It's extremely powerful, you can use vertex maps and c4d shaders to control the clones and accepts the mograph effectors. It's extremely efficient especially in c4d viewport and in the octane project structure
At this discussion you can find an example scene from Ahmet:
viewtopic.php?f=85&t=50620
ciao beppe
have you already tried the new Octane Scatter object provided by Ahmet in the latest versions of the plugin?
It's extremely powerful, you can use vertex maps and c4d shaders to control the clones and accepts the mograph effectors. It's extremely efficient especially in c4d viewport and in the octane project structure

At this discussion you can find an example scene from Ahmet:
viewtopic.php?f=85&t=50620
ciao beppe
- AutoactivaGmbH
- Posts: 8
- Joined: Fri Jan 22, 2016 12:19 pm
Always bet on beppe!
Thanks a lot! Didn't knew there are test versions.
Is there any explanation yet on how scatter works?
Thanks a lot! Didn't knew there are test versions.
Is there any explanation yet on how scatter works?
- AutoactivaGmbH
- Posts: 8
- Joined: Fri Jan 22, 2016 12:19 pm
Hmmm looking a bit at scatter I realized it is the cloner but just a lot better (and damn it is good!)...but sadly it doesn't solve my question how terrain is painted with multiple materials.
Hi AutoactivaGmbH,
do you mean something like this? ciao beppe
do you mean something like this? ciao beppe