RenderMan

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JackMcRip
Licensed Customer
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm
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Feature list:
Full support for RenderMan RIB format for animation environments
Do you plan only a file format RIB ?
Or do you thinking about a renderman server like:
* Pixar's RenderMan Pro Server (Windows & Macintosh)
* dna research 3Delight (Windows & Macintosh)
* Sitex Graphics AIR (only Windows)

this applicantions can render in Cinema4D an some other 3D-Apps.
I must install a Render-Server on my machine and my 3D-App use the renderer to render inside the editor and the integrated render manager.
http://www.maxon.net/en/products/module ... neman.html
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi,

We are working on a RenderMan Compliant RIB file parser/loader,
but it will not be a full implementation, due to GPU constraints.

We will make a release with the basics first, then add more and more.
We also won't implement a lot of stuff in the rispec that's old, like spot lights etc...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Lutze
Licensed Customer
Posts: 101
Joined: Sat May 08, 2010 6:02 pm

Looking forward to the RIB-support. I use Houdini, and since Houdini exports in RIB format it will be much easier to get the data to Octane. At the moment it is very time consuming to first get the data from Houdini to Blender or XSI and then to Octane.

Lutze
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System: AMD X4, 2x GTX470, 8GB Ram, Win7-64Bit
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
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Can anyone please write something about how RIB works? I never used it before and just want to know how it handles animation between host app and renderer. Tnx in advance:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

Amiga 1000 with 2mb memory card
havensole
Licensed Customer
Posts: 463
Joined: Fri Jan 15, 2010 9:31 pm
Location: Rialto, CA USA
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In a normal renderman render client it does handle the animation data. Eventually octane might carry this data as well. It all depends on how they are able to process the animation data. If it does work properly it should eliminate the animation process incorporated now. No more frame by frame exporting and such. One would think.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
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