OctaneRender® for 3ds max® v3.0a9 - 3.0 [OBSOLETE]

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nikostap
Licensed Customer
Posts: 50
Joined: Thu Jun 27, 2013 6:06 pm
Location: Russian Federation, Sankt-Peterburg

Density in Vdb doesn't work correctly. its too low. And could u add support Fume vdb, It is only necessary to add support of velosity like
"
VelosityX-float
VelosityY-float
VelosityZ-float
"
instead

"
(v) - vec3
"

Image
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ThaRaven
Licensed Customer
Posts: 114
Joined: Fri Feb 20, 2015 1:17 pm

Same here. Fume VDB not working (Fume Version 4.0.2).. i could also not load it in Stand Alone. Also the Test VDB from Otoy does also not seem to display anything in the MAX Plugin.. very sad. Also Max Standart Volume Fog with Atmospheric Apparatus does not work.. (not sure if it is suposed to)
Win 7 64 | Geforce GTX780 |Dual X5667 Xeon | 40GB | MAX 2016 |
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

no support for animated VDB
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

does not support materials 2.x does not see the network the way all the textures are lost from the libraries of the 2X on the hard drive
nikostap
Licensed Customer
Posts: 50
Joined: Thu Jun 27, 2013 6:06 pm
Location: Russian Federation, Sankt-Peterburg

ThaRaven wrote:Same here. Fume VDB not working (Fume Version 4.0.2).. i could also not load it in Stand Alone. Also the Test VDB from Otoy does also not seem to display anything in the MAX Plugin.. very sad. Also Max Standart Volume Fog with Atmospheric Apparatus does not work.. (not sure if it is suposed to)
U need rename and convert to vector attribute vdb "VelosityX-float,VelosityY-float,VelosityZ-float" to "v-vec3" and vdb from Fume will work. U may do this in Houdini
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Goldisart wrote:does not support materials 2.x does not see the network the way all the textures are lost from the libraries of the 2X on the hard drive
Guys, could somebody translate from English to English what Goldisart talks about here? Who has the problems with 2.X materials and what are the problems exactly? I need some meaningful description and reproduce steps to fix it...
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I checked - all is well with the textures=== my Windows was replaced by the drive letter when relocating, and because of this lost library materials
KingCrimson
Licensed Customer
Posts: 3
Joined: Tue May 05, 2015 11:16 am

Normal maps are not working!
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

textures are baked perfectly !!!! I like this option ...
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object

......... I'm having difficulties with baking large scenes
garytyler
Licensed Customer
Posts: 234
Joined: Mon Nov 10, 2014 7:40 am
Location: Portland, OR

Goldisart wrote:textures are baked perfectly !!!! I like this option ...
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object

......... I'm having difficulties with baking large scenes
Thanks!

May I ask what the difficulties are with large scenes?
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti
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