"
VelosityX-float
VelosityY-float
VelosityZ-float
"
instead
"
(v) - vec3
"

U need rename and convert to vector attribute vdb "VelosityX-float,VelosityY-float,VelosityZ-float" to "v-vec3" and vdb from Fume will work. U may do this in HoudiniThaRaven wrote:Same here. Fume VDB not working (Fume Version 4.0.2).. i could also not load it in Stand Alone. Also the Test VDB from Otoy does also not seem to display anything in the MAX Plugin.. very sad. Also Max Standart Volume Fog with Atmospheric Apparatus does not work.. (not sure if it is suposed to)
Guys, could somebody translate from English to English what Goldisart talks about here? Who has the problems with 2.X materials and what are the problems exactly? I need some meaningful description and reproduce steps to fix it...Goldisart wrote:does not support materials 2.x does not see the network the way all the textures are lost from the libraries of the 2X on the hard drive
Thanks!Goldisart wrote:textures are baked perfectly !!!! I like this option ...
to bake textures you need 1. set in the camera mode, Octane - mode baking ... 2. to prepare the right unwrap object . 3. To specify an ID and retrieve the scan baking with a variety of channels in the octane viewport 4 save 5 to assign to the object
......... I'm having difficulties with baking large scenes