Octane render Cloud and Rendertargets

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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

Hi guys,

I was wondering how I could integrate ORC into my workflow. I almost never do any animation, but do have multiple frames I need to render sometimes.
In order to get the most convincing results, this results in rendertimes per rendertarget of sometimes about 4 hours.
For example, I have to render 9 rendertargets of a low poly scene with 10 specular cubes and some sss. Ideally I would have tens of ORC-gpus render the rendertargets in minutes/hours.
Is this still possible -regarding costs/gpu?

best,
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x201t - gtx580 - egpu ec
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Rikk The Gaijin
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Location: Japan

I don't think ORC is gonna be convenient for single images, it only make sense if you have to do animation, otherwise it's better to render locally.
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Goldorak
OctaneRender Team
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As shown in the video, you can take a snapshot of the current project to synch it with ORC. After that, every new render you fire off to the cloud (from the current selected RT) will show up as a new job on the web page.
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

No doubt ORC flawlessly integrated is going to be beneficial to many, especially if your animation has lots of emitters and spectacular specular materials.

But if I would want to do a single frame/snapshot/job, is the prize still going to be justifiable?
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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whersmy wrote:No doubt ORC flawlessly integrated is going to be beneficial to many, especially if your animation has lots of emitters and spectacular specular materials.

But if I would want to do a single frame/snapshot/job, is the prize still going to be justifiable?
That is always up to you. ORC is an additional option you can now consider, but for still (non-VR large format) frames it would be more a convenience than a huge cost saver.


You can always download the film buffer and render it locally to mix and match cloud and local rendering to fit your needs.

If your local GPU power is 100 OB (eg. 980 ), then ORC can render your scene 8x faster for $10/hr (+ monthly cost). So an 80 hour render on your 980 would be done overnight. And in one month your 980 could maybe do 9 of those render jobs which is about ~$100 month on ORC (although ORC can render those 9 jobs overnight - or it could do 100 jobs overnight ..). But in the 9 renders/month case, after 4 to 5 months of just matching local rendering power between your 980 vs. ORC, you could have bought a new 980.

ORC is most cost effective when it is used to render occasional high volume workload spikes (especially animations, VR) that exceed your local GPU power's capacity to fulfill daily/weekly/monthly deadlines.
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