Light Emitters in Octane?? UGH, I forget.
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- morphious2013

- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
Searched for a topic I know is here. How to create light emitters for Octane to use. Can someone please enlighten me,

Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
- morphious2013

- Posts: 388
- Joined: Sat Apr 20, 2013 1:22 pm
NM, I figured it out. Select in Octane, Right Click, New Light Source, etc...
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- linvanchene

- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
You can turn any surface into a "Mesh Emitter" by activating the "Blackbody" or "Texture Emission" of a Diffuse Material.morphious2013 wrote:Searched for a topic I know is here. How to create light emitters for Octane to use. Can someone please enlighten me,![]()
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OcDS Specific:
In the DAZ Studio plugin new created blank or default OR materials are "Glossy Materials" that may be the reason why you did not discover the emission options.
Official OR Mesh Emitter Manual Section:
https://docs.otoy.com/Standalone_2_0/?page_id=390
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
Did a video tutorial on this a while ago.
Some of those features have meanwhile been renamed or removed, but the workflow is still pretty much the same.
https://vimeo.com/113861642
Some of those features have meanwhile been renamed or removed, but the workflow is still pretty much the same.
https://vimeo.com/113861642
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM