eta on beta 2.3 ?
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Hi guys,
Yeah we've got a lot going on currently including siggraph.
We're working very hard on 2.3 (doing a lot of overtime) and i'm pretty sure you will all be amazed by the new stuff in it.
It will blow away the competition and piracy at the same time
It's a lot of work though, so i would'nt expect a release this week, *maybe* at the end of next week, but i can't promise anything.
We'd like to get the new features to combat piracy finished before we give an area lights capable intermediate release otherwise it will end up cracked after a few days.
Radiance
Yeah we've got a lot going on currently including siggraph.
We're working very hard on 2.3 (doing a lot of overtime) and i'm pretty sure you will all be amazed by the new stuff in it.
It will blow away the competition and piracy at the same time

It's a lot of work though, so i would'nt expect a release this week, *maybe* at the end of next week, but i can't promise anything.
We'd like to get the new features to combat piracy finished before we give an area lights capable intermediate release otherwise it will end up cracked after a few days.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
One of the things I like about Octane is that both the Mac and Windows versions generate the same hardware ID when you run both on the same physical machine, with Boot Camp for the Windows side. I hope your new scheme won't be so picky that it considers these to be two separate machines.
it's based on your ethernet address, so it probably won't change since that's the same on both platforms (it's hard-wired). I don't think you'll see any performance difference between platforms - it's not like most cross-platform compilers, has very little CPU/OS interaction so it will probably be virtually identical in both platforms. So, it's not like Maya 2011 - it's not faster on OS X

it's based on more than the ethernet adres alone, and as i've already said we're not changing the protection system.
we're just modifying octane with new features that will leave users of cracked copies with something that's hardly useable.
Radiance
we're just modifying octane with new features that will leave users of cracked copies with something that's hardly useable.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- Elvissuperstar007
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I hope in the future, and mesh in octane can move into comfortable positions, and import new mesh ?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Hi guys,
I'm going to write a post in detail about our anti-piracy plan later today or tomorrow.
We've decided to change the workflow completely, and instead of putting more burden onto paying customers with complex anti-piracy systems,
we decided to do it the inverse way, in a way that will eliminate piracy and make customer's lives a lot better.
Yours,
Radiance
I'm going to write a post in detail about our anti-piracy plan later today or tomorrow.
We've decided to change the workflow completely, and instead of putting more burden onto paying customers with complex anti-piracy systems,
we decided to do it the inverse way, in a way that will eliminate piracy and make customer's lives a lot better.
Yours,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
sathe wrote:Piracy has cost me emitter lights in 2.3?
Time to go get the hunting gun dusted off.


Also, I anxious to see what neat tricks Radiance has up his sleeve, I'm sure it'll be lots of fun.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB