I thought the cross-compiler that was talked about earlier was the solution for Macs, allowing a MacPro to render using their local AMD GPUs. Is that what you mean by "until we port CUDA to Metal"? Is OctaneEngine basically the name of the cross-compiler? Is is a stop-gap until the cross-compiler is finished? Is the cross-compiler just a subset of OctaneEngine's features? Are they two totally separate things? It's unclear.Goldorak wrote:Not the same - you are taking about a live video stream of your desktop. But on your desktop there still needs to be a GPU to run Octane + Maya. But let's say you have MacPro with no CUDA GPUs (until we port CUDA to Metal). OE allows he Maya plugin to see any remote CUDA device over the local network and virtualize it efficiently as a stream so you can run Octane API entirely over a network, with the same efficiency as the old way using the c library plugin w/ local GPURobSteady wrote:But you can do this already with any remote control software.Goldorak wrote:Yes. Zero GPU means the GPU can be on another box over LAN, with no render GPU needed on the local machine running Max/Maya.
What's the difference in using TeamViewer for example? I can work perfectly from home with my iPad controlling my workstation in the office with Octane.
Or control another pc here in the office from my computer that runs Octane.
I don't get this feature. Is this the big secret thing everyone was working on so hard the last months?
Was this requested even once by any user? Is there any urgent need for this?
We have had more requests than any other to solve Apple dropping NVIDIA support on MacPro and newer machines.
As a Mac user who's had to move to PC for 3ds Max, I can certainly imagine OTOY has gotten a number of requests for AMD support on the MacPro. But is streaming to an NVIDIA GPU on the local network (which would need to sit in a PC that you already have) really the solution Mac users have been clamoring for? I would think Mac users want native, local, rendering ability on their AMD GPU without needing a LAN PC + NVIDIA GPU. I didn't see that specifically mentioned, which is odd if the number one request is for new MacPro support.