
Is there a way to adjust the opacity of the shadows in Octane?
Off the top of my head, I suppose that increasing the brightness of the environment would help, but I'm afraid that would flatten everything out too much.
Same if I created a white environment/sky and added light to the scene that way.
Can the shadow pass be rendered separately? I could at least get control over it that way...I haven't done much with separate passes in Octane yet.
Any help appreciated!
Thanks