I'm having trouble assigning a wood image as the material type. All I'm seeing is a solid color and when I change the .jpg I get another solid color... no texture.
I am trying to assign a wood texture by:
1) Selecting the material with the material picker
2) Choosing diffuse material type
3) Choosing image from diffuse drop down menu
4) Selecting oak.jpg file
That's it... what am I doing wrong?
I've tried messing with the power, gamma, and scale settings with no luck.
I've also tried using an image as a bump map... no luck there either.
Thanks for any help...
Demo Version - Trouble assigning image as material
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I'm having the same trouble. Sept I can get it to do exactly what I want it to do when in the material demo mode (ball shaped thing).
All I want to be able to do is apply a tilebale texture to an object. UV mapping would take ages. Why do objects in the scene window need to be unwapped the the demo ball doesn't.
I hope I'm miss understanding something.....
Garma
All I want to be able to do is apply a tilebale texture to an object. UV mapping would take ages. Why do objects in the scene window need to be unwapped the the demo ball doesn't.
I hope I'm miss understanding something.....
Garma
to apply a 2D image to a 3D object you need to give extra information as this image can be applied in millions of different ways,Garma wrote:I'm having the same trouble. Sept I can get it to do exactly what I want it to do when in the material demo mode (ball shaped thing).
All I want to be able to do is apply a tilebale texture to an object. UV mapping would take ages. Why do objects in the scene window need to be unwapped the the demo ball doesn't.
I hope I'm miss understanding something.....
Garma
therefore you UV map your texture onto your object in your modeling application, and then export with UVs, and in octane the texture will look the same mapped on it.
we're going to add non-uv mappings to the engine soon.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
no, currently only one set of UVs is supported as the OBJ format only supports one set.acume wrote:Hi Radiance,
I have a question related to uv mapping.
Is it possible to link different textures to different uv sets of the same geometry?
we will add this option in the future when we have other formats (beta3).
however, you can merge them into one UV set in most propper 3d apps not ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
It seems there are a lot of UV mapping / texturing questions (I am just learning it as well).
Here are a couple of tutorial links that might help people to understand the texturing process.
http://forums.cgsociety.org/archive/ind ... -7598.html
http://www.biorust.com/index.php?page=t ... l&tutid=85
Here are a couple of tutorial links that might help people to understand the texturing process.
http://forums.cgsociety.org/archive/ind ... -7598.html
http://www.biorust.com/index.php?page=t ... l&tutid=85
Mac Pro 3,1 / Lion / 14G RAM / ATI HD 2600 / nVidia GTX 470
i5-750 / Windows 7 Pro 64bit / 8G RAM / Quadro FX 580
Revit 2011, SketchUp 8, Rhino
i5-750 / Windows 7 Pro 64bit / 8G RAM / Quadro FX 580
Revit 2011, SketchUp 8, Rhino