Demo Version - Trouble assigning image as material

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jcm21
Licensed Customer
Posts: 14
Joined: Mon May 31, 2010 6:01 am

I'm having trouble assigning a wood image as the material type. All I'm seeing is a solid color and when I change the .jpg I get another solid color... no texture.

I am trying to assign a wood texture by:
1) Selecting the material with the material picker
2) Choosing diffuse material type
3) Choosing image from diffuse drop down menu
4) Selecting oak.jpg file

That's it... what am I doing wrong?
I've tried messing with the power, gamma, and scale settings with no luck.
I've also tried using an image as a bump map... no luck there either.
Thanks for any help...
Win 7 x64 / GTX460 2GB / 8GB ram
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

when applying image textures you must have uv mapped your mesh.
this is to be done prior in your 3d host modeling app.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Garma
Licensed Customer
Posts: 4
Joined: Tue Jul 20, 2010 1:33 pm

I'm having the same trouble. Sept I can get it to do exactly what I want it to do when in the material demo mode (ball shaped thing).

All I want to be able to do is apply a tilebale texture to an object. UV mapping would take ages. Why do objects in the scene window need to be unwapped the the demo ball doesn't.

I hope I'm miss understanding something.....

Garma
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Garma wrote:I'm having the same trouble. Sept I can get it to do exactly what I want it to do when in the material demo mode (ball shaped thing).

All I want to be able to do is apply a tilebale texture to an object. UV mapping would take ages. Why do objects in the scene window need to be unwapped the the demo ball doesn't.

I hope I'm miss understanding something.....

Garma
to apply a 2D image to a 3D object you need to give extra information as this image can be applied in millions of different ways,
therefore you UV map your texture onto your object in your modeling application, and then export with UVs, and in octane the texture will look the same mapped on it.

we're going to add non-uv mappings to the engine soon.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
acume
Licensed Customer
Posts: 3
Joined: Mon Jun 21, 2010 8:20 am

Hi Radiance,
I have a question related to uv mapping.
Is it possible to link different textures to different uv sets of the same geometry?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

acume wrote:Hi Radiance,
I have a question related to uv mapping.
Is it possible to link different textures to different uv sets of the same geometry?
no, currently only one set of UVs is supported as the OBJ format only supports one set.
we will add this option in the future when we have other formats (beta3).

however, you can merge them into one UV set in most propper 3d apps not ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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timbarnes
Licensed Customer
Posts: 125
Joined: Thu May 20, 2010 1:56 am
Location: California

It seems there are a lot of UV mapping / texturing questions (I am just learning it as well).

Here are a couple of tutorial links that might help people to understand the texturing process.

http://forums.cgsociety.org/archive/ind ... -7598.html
http://www.biorust.com/index.php?page=t ... l&tutid=85
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