******* Wishlist and feedback topic ********

Sub forum for feature requests etc

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aoktar
Octane Plugin Developer
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dbalzer wrote:Hi Achmed,

A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?

Thanks
Dan
Hi,
I'd prefer "Ahmet". I have checked that seems like working!!?? Regards!
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dbalzer
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aoktar wrote:
dbalzer wrote:Hi Achmed,

A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?

Thanks
Dan
Hi,
I'd prefer "Ahmet". I have checked that seems like working!!?? Regards!

My apologies for spelling mistake Ahmed.

It seems the light tag doesn't have this option, though. I am using latest 2.25 R2
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aoktar
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dbalzer,
i'll add this to V3. But at the end of tabs to avoid to see first when selected. Also best is to work with latest versions. If you change res file with this it will work on you. it's under res/description
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dbalzer
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aoktar wrote:dbalzer,
i'll add this to V3. But at the end of tabs to avoid to see first when selected. Also best is to work with latest versions. If you change res file with this it will work on you. it's under res/description
Yes, great stuff!!! Thank you Ahmed!
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ratata
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Hey aoktar,

just checking if there is news on vertex map support, this would be a great benefit now with houdini engine support in c4d, but we can transfer shader info only by vertex maps =)

Thanks.
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dbalzer
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ratata wrote:Hey aoktar,

just checking if there is news on vertex map support, this would be a great benefit now with houdini engine support in c4d, but we can transfer shader info only by vertex maps =)

Thanks.
+1
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thomastraum
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Vertex Maps +1
DinoMuhic
OctaneRender Team
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Hey Ahmet,

would it be possible to implement "Invert X / invert Y / inver Z" buttons for the normal maps? That's pretty common in most renderers and applications. I really miss this a lot!

Thanks
miroof
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Hello,
Be able to keyframe the Volume step lengh could be a good thing.
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Janmansilver
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Vertex Maps +1
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