This is getting really hard...
I've been mucking around with bits in the Octane Material tree and still can't find what I need to change to get this girl to render in her proper colours.
Although grey is ok, it could do with a little warmth like skin colour.
Is there something I'm missing to make the skin show in the Render viewport or do some merchants do this to their materials just to piss us Octane render people off?
Thanks if there is solution.
Are all Girls Suppose to be Grey?
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WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
- SiliconAya
- Posts: 177
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
It looks like all your images nodes are set to the 'Grey Image' type rather than 'RGB Image'. Look in the OcDS Preferences tab under 'Texture Settings' and make sure for Diffuse map 'use RGB Color' is ticked and 'image' is set in the drop down menu next to it.
I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.
Hope that helps.
I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.
Hope that helps.
I'll try what you say.. thanks a lot... but... what is "OcDS"... why is the world reduced to texting language??? LOLSiliconAya wrote:It looks like all your images nodes are set to the 'Grey Image' type rather than 'RGB Image'. Look in the OcDS Preferences tab under 'Texture Settings' and make sure for Diffuse map 'use RGB Color' is ticked and 'image' is set in the drop down menu next to it.
I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.
Hope that helps.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
- SiliconAya
- Posts: 177
- Joined: Tue Jul 30, 2013 12:00 pm
- Location: Australia
Octane or Octane plugin for Daz Studio, I'm just too lazy to type that out every time heh.
This.I think OcDS defaults to 'auto type' and historically it's been spectacularly bad at auto detecting the correct image type, long ago I set my Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey), you might want to do the same.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
Thanks guys... I think I got... at least by looking for "Diffuse to 'image' (colour) and Specular, Bump and Opacity to 'floatimage' (Grey)", I managed to get the skin looking ok.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
This would be a conversion bug, right? Maybe it is product specific?
Is that happening with all your renders, or just specifically with that character.
Or maybe it has something to do with the HDR lighting in this instance, if that is what was used...
Is that happening with all your renders, or just specifically with that character.
Or maybe it has something to do with the HDR lighting in this instance, if that is what was used...
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
For me this only happens with a few characters materials not all of them independent of HDR lighting.Notiusweb wrote:This would be a conversion bug, right? Maybe it is product specific?
Is that happening with all your renders, or just specifically with that character.
Or maybe it has something to do with the HDR lighting in this instance, if that is what was used...
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
That's pretty much what it has to be, yeah...This would be a conversion bug, right? Maybe it is product specific?
One would have to investigate the Surface tab in DAZ Studio and take a look at the skin materials beforehand, so we can check and see if that is the problem.
Often, using 3Delight materials instead of Iray ones can solve the problem.
Don't wanna turn this problem solving into advertisement, but If you don't want to fiddle around with all of that, you could simply also use RedSpec shaders, as these will override any conversion, and will just leave you with the correct nodes and values.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
TRRazor wrote:That's pretty much what it has to be, yeah...This would be a conversion bug, right? Maybe it is product specific?
One would have to investigate the Surface tab in DAZ Studio and take a look at the skin materials beforehand, so we can check and see if that is the problem.
Often, using 3Delight materials instead of Iray ones can solve the problem.
Don't wanna turn this problem solving into advertisement, but If you don't want to fiddle around with all of that, you could simply also use RedSpec shaders, as these will override any conversion, and will just leave you with the correct nodes and values.
And while the Redspec shaders would fix it... there is still no wet ones yet for G3... but I'll give them a spin as you say.
WEB: http://rgus.deviantart.com/
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)