OctaneRender™ 3.0 for LightWave™ - Alpha build 3.00.6.0

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

OlaHaldor
Licensed Customer
Posts: 148
Joined: Sun Jul 07, 2013 7:48 am
Location: Norway

I'm having trouble getting TFD to render as intended. I want thicker smoke, more defintion.. More shade.
No matter how I set absorb/scatter I'm not getting the result I'm after. It looks like a thin wispy smoke as from a cigarette or a kettle of water.

I'm also struggling to get more details out of it. It looks like a bunch of orbs or something that make up a smokey volume rather than a fluid if you ask me.
No matter how high res the sim is, the render ends up just the same. Anyone experience this?

Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB
pryzm
Licensed Customer
Posts: 79
Joined: Wed Jul 14, 2010 2:35 am

What are your VPR/TFD results? Do they look like what you're after?

bruce
OlaHaldor
Licensed Customer
Posts: 148
Joined: Sun Jul 07, 2013 7:48 am
Location: Norway

Yes, they are more closely to what I'm after. All though not perfect, I'm not getting anything like in the video below with Octane rendering the TFD volume.
Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB
tmclemons
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Posts: 20
Joined: Tue Mar 19, 2013 5:13 pm

Everytime I load version 3.006 it causes octane to crash on activation. version 3.004 works fine. I am trying to use TFD. Unfortunately 1401 is no longer available so I tried to use version 1403 i get a version mismatch error.
Quadro K2000 2gb, quadro k600 1gb, quadro 600 1gb
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

tmclemons wrote:Everytime I load version 3.006 it causes octane to crash on activation. version 3.004 works fine. I am trying to use TFD. Unfortunately 1401 is no longer available so I tried to use version 1403 i get a version mismatch error.
I can send to you a plugin build compatible with TFD 1403 if you need it now, but it uses the alpha 6 Octane API. Your crash on activation is really weird ... are you sure that you are not mixing the new plugin with the old Octane.dll and Octane.dat files?

-Juanjo
tmclemons
Licensed Customer
Posts: 20
Joined: Tue Mar 19, 2013 5:13 pm

I got octane 3.004 working for tfd again finally, the activiation crash bug for v 3.006 still happens though. Not sure why either.
Quadro K2000 2gb, quadro k600 1gb, quadro 600 1gb
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Mastoy
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Posts: 106
Joined: Tue Nov 26, 2013 5:27 pm

Hi there :)
I'm back with my performance problem when using render passes.
After some testing it seems that the render passes problem only occurs when a surface in the scene is using an image as a clipmap (with the opacity input)
Example :

Image

With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Mastoy wrote: With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
Is this the problem loading a scene from 2.2 to 3.0, and that can be fixed if you remove the old passes node and add it again? It is really a weird issue.

-Juanjo
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Mastoy
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Posts: 106
Joined: Tue Nov 26, 2013 5:27 pm

juanjgon wrote:
Mastoy wrote: With this kind of setup, render starts normally, then slows down around 30% of the passes, and then slows more and more to eventually freeze.
Is this the problem loading a scene from 2.2 to 3.0, and that can be fixed if you remove the old passes node and add it again? It is really a weird issue.

-Juanjo
It is the same problem but I was wrong, replacing the render passes node doesn't fix it, I'm sorry :(
I did some tests with different scenes and I didn't notice that the problem occured only when there was a clipmap in the scene.
I'm testing it right now (I can send you the scene if you want) and I think this is it : if I disconnect all the clipmaps in the surfaces, render is all fine.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes please, can be helpful if you send to me a sample scene to reproduce the problem.

-Juanjo
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