Hi,
just want to know if Modo Fur native system is supported in Octane For Modo?
Do I need to use model few strands and instance it on geometry? is that only way to render fur/hair in octane for modo?
thanks.
Modo Fur
Moderator: face_off
Details on rendering strands/curves from Modo is at https://docs.otoy.com/Modo/?page_id=977. You can also turn on the Preferences->Octane->Use Modo Render Cache and get a baked copy of the fur geometry, although there are some limitations with this - check https://docs.otoy.com/Modo/?page_id=1113 for details.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I could never get Modo to bake for to geometry without Modo crashing - so you are better off using one of the two approaches I mentioned above.after baking geometry and rendering with octane modo crashed.
how to control that?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question