Octane for Softimage 1.02 RC12 [Obsolete]

Autodesk Softimage XSI (Developed by Face)
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Hey Face
Thanks for the update :)

You're right the only way to see the video is --> download
Regards
Keep coding man
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

wireframex wrote:Hey Face
Thanks for the update :)

You're right the only way to see the video is --> download
Regards
Keep coding man
Phil
Now it works ;)
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Have recreated the mesh generation and the new material gereration from the shaderball preview is now also part of the new mesh system.
The next little video will show the difference between the current and the new version.

face
http://www.vimeo.com/161311690
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Thanks Face :)

Do you thing to make something available soon with the render tree update ?
What are you working on next ?
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

wireframex wrote:Thanks Face :)

Do you thing to make something available soon with the render tree update ?
What are you working on next ?
Phil
At the moment, the mesh generation works only with real meshes, must include the instances the next time. This shouldn´t take a long time, i think i can use the old parts.
Then image saving must included and the logging system needs a little tuning.
The motion blur is also missing and i don´t know if i will integrate it, because it is realy tricky, the result is only with direct light ok and the 2.0 api has it included.
I think i will sooner integrate particles and then switch to the 2.0 api.

So a release after the image saving and the instances are included should be ok.
The logging system is more a sideshow which can be changed from time to time.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
wireframex
Licensed Customer
Posts: 327
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Ok
Waiting for the next release :)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 560.70 - Octane Plugin Build 2023.1.3.141
Licensed: Softimage 2012 SP1 / Lightwave 2024.0.1 / Rhino 8.9
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