I am having this problem with displacement where some parts of the displacement look jagged,
I am using a Black and white PNG (2048px x 2048px) that I made in Illustrator. And I have the level of details of the displacement channel set to 4096x4096.
The render looks okay when not zoomed in like you see in the screenshots.
What am I doing wrong?
Displacement Jagged Edges
Moderators: ChrisHekman, aoktar
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
Octane doesn't apply any pre-triangulation or smoothing for displacements. So you should do in images or use bigger images. Also 16/32 bit images are better when you have sloped parts.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
First of all you need to set this up at 8k res, and save as a 16/32 bit tiff file. I'm not 100% but I think if you've got an image thats 2k by 2k, setting the level of detail in the displacement settings at anything higher than the original image resolution isn't going to give you better results. Even at 8k I think you'd struggle getting totally smooth displacement at that zoom. Would be good to have the limit of displacement maps removed or upped a bit... is there a technical reason for this 8k limitation?
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
Hi jsuarez388,
as the others said, it's always better to work with higher resolution and pixel depth, but since the texture comes from illustrator, try also to tiny blur it in PS in order to add some transition between black and white.
ciao beppe
as the others said, it's always better to work with higher resolution and pixel depth, but since the texture comes from illustrator, try also to tiny blur it in PS in order to add some transition between black and white.
ciao beppe
- jsuarez388
- Posts: 75
- Joined: Fri Nov 27, 2015 1:38 am
Thanks for your reply. I will try to use an 8K tiff from illustrator at 32bit, is this the case everytime I want to use displacement in Octane?renderingz wrote:First of all you need to set this up at 8k res, and save as a 16/32 bit tiff file. I'm not 100% but I think if you've got an image thats 2k by 2k, setting the level of detail in the displacement settings at anything higher than the original image resolution isn't going to give you better results. Even at 8k I think you'd struggle getting totally smooth displacement at that zoom. Would be good to have the limit of displacement maps removed or upped a bit... is there a technical reason for this 8k limitation?
My system specs:
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4
AMD Ryzen 7 1700
GeForce GTX 1070 x2
16GB Ram
Running Windows 10
Octane Render V4