FStorm now has this nice feature.
What about Octane?
http://youtu.be/3NqPGuxLBXw
Adaptive Rendering
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- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
I think that this would be (if implemented...hoping one not too far day) one of the most important enhancement to this software.
I'm following the progress of FStorm and I'm sure that in less than one year it will become a really stable and good render engine....that's good for Otoy's customers too because Octane has to enhance a lot his features and stability for reamain some steps ahead
I'm following the progress of FStorm and I'm sure that in less than one year it will become a really stable and good render engine....that's good for Otoy's customers too because Octane has to enhance a lot his features and stability for reamain some steps ahead

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- prehabitat
- Posts: 495
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Wow!
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
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- Phantom107
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WANT 

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- mark0spasic
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+1 

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- Rikk The Gaijin
- Posts: 1528
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Yeah Adaptive Sampling is listed in the 3.1 features, I don't know if it's gonna work the same way as the video above, but I surely hope so because that is pretty amazing. 

- prehabitat
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If you ask for it we'll get it Rikk



Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
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- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Until v3 it would have been very hard to implement since the film buffers were distributed over the devices and master/slaves and the sample rate is calculated from the noise of the main pass. Now that we have the film buffer on the master it should be fairly straight forward to implement for path tracing and direct lighting and it's on our to-do list. For the info channel kernel it won't be useful and I'm not sure if we can make it work for PMC, but for PT and DL it should be fairly straight forward.Seekerfinder wrote:So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
The adaptive sampling mentioned in the GTC talk is something different and affects the light sampling.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra