Adaptive Rendering

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RobSteady
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FStorm now has this nice feature.
What about Octane?
http://youtu.be/3NqPGuxLBXw
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paoloverona
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I think that this would be (if implemented...hoping one not too far day) one of the most important enhancement to this software.
I'm following the progress of FStorm and I'm sure that in less than one year it will become a really stable and good render engine....that's good for Otoy's customers too because Octane has to enhance a lot his features and stability for reamain some steps ahead ;)
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prehabitat
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Wow!
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Phantom107
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WANT :o
mark0spasic
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+1 ;)
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calus
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otoy-presentation-2016-nvidia-gpu-technology-conference-april-5-2016-41-638.jpg
Pascal ANDRE
Rikk The Gaijin
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Yeah Adaptive Sampling is listed in the 3.1 features, I don't know if it's gonna work the same way as the video above, but I surely hope so because that is pretty amazing. 8-)
prehabitat
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If you ask for it we'll get it Rikk :D 8-)
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Seekerfinder
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So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
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abstrax
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Seekerfinder wrote:So logical. I'm surprised Octane has not implemented it yet. Probably not easy to do.
Until v3 it would have been very hard to implement since the film buffers were distributed over the devices and master/slaves and the sample rate is calculated from the noise of the main pass. Now that we have the film buffer on the master it should be fairly straight forward to implement for path tracing and direct lighting and it's on our to-do list. For the info channel kernel it won't be useful and I'm not sure if we can make it work for PMC, but for PT and DL it should be fairly straight forward.

The adaptive sampling mentioned in the GTC talk is something different and affects the light sampling.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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