Hi
I'm working on some packaging shots, where different objects are wrapped/packaged in hard case transparent plastic.
like this http://ii.worldmarket.com/fcgi-bin/iips ... %20Machine
But there is a problem. I want to have a lot of reflection in the plastic, but increasing the index results in distortion of the object inside. I guess the specular acts as glass, rather than plastic. But how would I get that
completely transparent but highly reflective material - without the distortion - in octane?
/Matias
Specular material without the distortion?
Moderators: ChrisHekman, aoktar
Do your objects has thickness?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It requires some thickness(volume) to behave correct. One side is for enter point of rays to volume, other is side is for escape point of rays. So it can correctly calculate the materials and also you can use mediums if you need.wizkid wrote:Nope.aoktar wrote:Do your objects has thickness?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok, thanks aoktar:) I'll give it a try.aoktar wrote:It requires some thickness(volume) to behave correct. One side is for enter point of rays to volume, other is side is for escape point of rays. So it can correctly calculate the materials and also you can use mediums if you need.wizkid wrote:Nope.aoktar wrote:Do your objects has thickness?