Hi there
I really love C4D with octane but certain things get a little difficult. For example finding a good PBR texturing solution.
Really... I tried everything but I couldn't find a painless pipeline and most important of all I couldn't find a way to import and setup the maps from any of those PBR texturing suites (Substance Painter, Quixel, 3D-Coat) to an Octane material without a massive loss of quality. Metal does not look anymore like metal, normals are blured or not crisp etc.. lots of issues... extremely frustrating. I'm sure I've tried everything (including the template/xpresso stuff from Chris Mills etc...).
My favourite texturing tool would be Quixel. I love the way it integrates with Photoshop. So what I (and as far as I checked out different forums and sites I can say WE) need is a simple way to bring those maps to Octane/C4D. Or at least one hell of a tutorial which really explains how it works.
Please Otoy help!!!!
Greetings and thanks in advance
John
Quixel, 3D-Coat, SubstancePainter & Co.
Moderators: ChrisHekman, aoktar
I'm sure you've tried this but when I was using substance in Octane I had to crank up the texture map setting (in octane) to at least 4096 to get nice crisp results. Also for displacement maps etc.. Note I'm not talking about the image map res but Octane's internal map conversion settings. So in the settings tab under C4D shaders.
If that doesn't help then I'm not sure
If that doesn't help then I'm not sure
- johnwilhelm
- Posts: 26
- Joined: Tue Mar 01, 2016 8:33 pm
well... thanks but the C4D Shader setting is only what octane does if you are using c4d-native shaders within an octane material and does not influence the behaviour with maps directly used in the octane mat.
- johnwilhelm
- Posts: 26
- Joined: Tue Mar 01, 2016 8:33 pm
Guess you're working with the Substance Designer Plugin right?
- johnwilhelm
- Posts: 26
- Joined: Tue Mar 01, 2016 8:33 pm
cool... didn't try that... guess from substance designer one could switch over to painter and back to the plugin in c4d right? but how is the quality of the substances? are metals really the same? how is the quality of bumb/normals? specular mat's possible (for example glas with scratches or stains)... thanks a lot for everything that could help me... perhaps Quixel's not the way but Substance Painter...
- johnwilhelm
- Posts: 26
- Joined: Tue Mar 01, 2016 8:33 pm
and how do you create an octane material from a substance?