Can't wait to see the new announced Octane for Max 3.0 for the GTC with the always requested features:
#01 real 3d displacement (not the fake one). Vray 3.3 has a real 3d displacement
#02 2d baking textures for games.
#03 target lights with visible ies web. Thea, Arion, iRay+, Fstorm and Vray rt already have this feature enabled.
#04 Max texture support and full compatibility with procedural legacy Max materials. Vray rt already has this feature enabled.
#05 Support for cpus. Thea, iRay+, Arion, Vray already have this feature.
#06 Full functional Standard, Vray, Mray, Corona translators.
#07 Full functional embedded importer of old 1.9 scenes. The 2 step translator doesn't work and it's a not a professional workaround.
#08 More than 12 gpus distributed render support.
#09 Adaptive sampler engine, the current one is not ok.
#10 full functional smooth edges engine with support of concave and convex surfaces. See Vray 3.3
#11 Cartoon shader. See Furry Ball
#12 all 3.0 features enabled for 3ds Max, for example open Vdb
I really want to see what of these features will be available for Octane for Max 3.0
regards
Can't wait
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
A lot of the above are features in 3.0 that are already announced and in the alpha, and you can and should expect the Max plug-in to support all 3.0+ features.gabrielefx wrote:Can't wait to see the new announced Octane for Max 3.0 for the GTC with the always requested features:
#01 real 3d displacement (not the fake one). Vray 3.3 has a real 3d displacement
#02 2d baking textures for games.
#03 target lights with visible ies web. Thea, Arion, iRay+, Fstorm and Vray rt already have this feature enabled.
#04 Max texture support and full compatibility with procedural legacy Max materials. Vray rt already has this feature enabled.
#05 Support for cpus. Thea, iRay+, Arion, Vray already have this feature.
#06 Full functional Standard, Vray, Mray, Corona translators.
#07 Full functional embedded importer of old 1.9 scenes. The 2 step translator doesn't work and it's a not a professional workaround.
#08 More than 12 gpus distributed render support.
#09 Adaptive sampler engine, the current one is not ok.
#10 full functional smooth edges engine with support of concave and convex surfaces. See Vray 3.3
#11 Cartoon shader. See Furry Ball
#12 all 3.0 features enabled for 3ds Max, for example open Vdb
I really want to see what of these features will be available for Octane for Max 3.0
regards
The Max scene translation features have 2 dedicated devs and is a top priority already.
OSL will be used to map host app proecural maps down the line.
let's talk about the rest of the items on your list after GTC news is out

What does real displacement mean? Real geo from displacement maps? with the triangle limit removed, it can be done even in the alpha on the fly during scene compilation, but at the cost of more GPU memory.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
ok,
regarding the displacement I tested the 3.3 Vray demo...I can say that it generates a real 3D displacement, it doesn't use the micro planes shifting cloning trick.
You put a standard Max noise generator and you get a perfect smooth deformed 3D geometry. It works with the RT option.
regarding the displacement I tested the 3.3 Vray demo...I can say that it generates a real 3D displacement, it doesn't use the micro planes shifting cloning trick.
You put a standard Max noise generator and you get a perfect smooth deformed 3D geometry. It works with the RT option.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
... and I expect that all 3.0 plugins will offer ORBX import and csv file support.