Odd effect at contact point?

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bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

Ok same render set up as last post, but now I am getting this odd orange light where the gal makes contact with the rug. Took rug and girl into Zbrush and they are not making contact and when they do its still there? Any thoughts on why this is happening,? Thanks


http://erotic3dx.com/why/2.png

You can see here the foot is not poke through,

http://erotic3dx.com/why/ZBrush.png
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

Swapped that rug out with a diff run issue went away. Only thing I can see is the original rug had some depth to it the new one has no depth.

Thanks
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
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face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I suspect the ray epsilon was too high. Set it to manual, with the minimum value possible.

Paul
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Pls read before submitting a support question
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

The rug mesh intersects with your character mesh - this results in these visual hiccups.
Try slightly descending the rug or ascend your character - that should fix the problem entirely.

As Paul mentioned, you could also increase the rayepsilon. Although that will visually cover up the problem, it won't actually fix it.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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