Hey,
So I am trying to render instanced geo with nParticles in octane with motion blur. I have cached my nParticles with a substep of .2, so 5 steps per frame. When I attempt to render motion blur with the "internal" option I get an error in the script editor telling me that I need to cache my particles before rendering with octane... How does octane want the particles to be cached?
I am using Maya 2015 with Octane 2.24.2
nParticle Motion Blur
Moderator: JimStar
- blackshore
- Posts: 117
- Joined: Wed Jul 31, 2013 6:22 pm
I believe this issue is with octane plugin is not able to read the vector motion blur from particles since it's non static objects.
There is support for Static objects ( vertex ID+count is the same all the time) but not for changing vertex count and ID.
There is support for Static objects ( vertex ID+count is the same all the time) but not for changing vertex count and ID.