nParticle Motion Blur

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

Hey,

So I am trying to render instanced geo with nParticles in octane with motion blur. I have cached my nParticles with a substep of .2, so 5 steps per frame. When I attempt to render motion blur with the "internal" option I get an error in the script editor telling me that I need to cache my particles before rendering with octane... How does octane want the particles to be cached?

I am using Maya 2015 with Octane 2.24.2
QuinceHungaryKft
Licensed Customer
Posts: 25
Joined: Mon Mar 07, 2016 12:01 pm

bump, I also need this solved.
Vyoor
Licensed Customer
Posts: 67
Joined: Fri Jul 12, 2013 8:18 pm

Bump!

I very need it too!
i7, 4x GTX 780, Maya.
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blackshore
Licensed Customer
Posts: 117
Joined: Wed Jul 31, 2013 6:22 pm

I believe this issue is with octane plugin is not able to read the vector motion blur from particles since it's non static objects.
There is support for Static objects ( vertex ID+count is the same all the time) but not for changing vertex count and ID.
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