Hi,
Apologies if this is in the wrong place -I didn't see a search.
I cannot get the falloff map in specular node for glossy material, or, into the reflection node for a specular material, to work.
I can however get falloffto work in the opacity input for a glossy material.
In the specular node for the glossy material the result is very harsh and doesn't look like a falloff at all.
In the reflection input for the specular material I have the same issue plus the reflection of my hdri in the light is flipped upside-dwon.
I am used to using Falloff set to Fresnel in the relfection slot of a material in 3ds Max and controlling the result easily.
Could someone advise me as to what I am doing wrong? Thanks much ...
Steve Connor
Hi, New user - falloff in reflection 3ds Max
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi stephenconnor,
here there are a couple of links to the documentation regarding the Falloff node:
https://docs.otoy.com/#51Fall%20Off%20Texture%20Map
https://docs.otoy.com/#54Octane%20Falloff%20Texture
ciao beppe
here there are a couple of links to the documentation regarding the Falloff node:
https://docs.otoy.com/#51Fall%20Off%20Texture%20Map
https://docs.otoy.com/#54Octane%20Falloff%20Texture
ciao beppe
