Hi,
With Octane 3 plugin making great progress, any plans for implementing PTEX texturing support in c4d? and idea how it will work?
Thanks
http://www.ptex.us
PTEX Support inside c4d
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4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
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Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
I don't have any plans without seeing OSL integration. Makes some sense?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OSL is basically they unicorn we need in order to determine if x-particles shader/per particle information in octane shaders will ever be possible right?
Im still holding my breath in hopes that true particles rendering with intelligent shaders is going to be possible with 3.0.
Im still holding my breath in hopes that true particles rendering with intelligent shaders is going to be possible with 3.0.
I would be happy to hear some good explanation about what exactly OSL means in terms of Octane?
I just know that OSL is Open Shading Language and it should give you (Ahmet) freedom to write some more shader/materials inside c4d.
If i missed some link / forum post that talked about this (even though i didn't found), pointing it will be great.
Thanks.
I just know that OSL is Open Shading Language and it should give you (Ahmet) freedom to write some more shader/materials inside c4d.
If i missed some link / forum post that talked about this (even though i didn't found), pointing it will be great.
Thanks.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Just i know the capabilities of OSL. It has very big potential to complete the missed texture/material types. Even it's possible to write games in textures;)
I'm hoping that Otoy will provide very tight integration of that. Many extra possibilities may appear after that. So why i don't wanna talk about any plans without seeing it.
Btw, customized colors in instances(or particles) are a different story. I'm hoping to see new ways to do in Octane. We'll see...
I'm hoping that Otoy will provide very tight integration of that. Many extra possibilities may appear after that. So why i don't wanna talk about any plans without seeing it.
Btw, customized colors in instances(or particles) are a different story. I'm hoping to see new ways to do in Octane. We'll see...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw