Hi guys.
Just a quick question. Is there a way to convert geometry to proxies on C4D for octane ?
Cheers !
Proxies support C4D Octane ?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
To which proxies?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- AlvaroLetelier
- Posts: 63
- Joined: Mon Apr 27, 2015 9:59 am
Like in Vray. Geometry proxies. To improve some performance.
Which performance? Viewport or render? We don't have proxies, but you can use scatter object for bulk objects like grasses, trees, ...AlvaroLetelier wrote:To improve some performance.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- AlvaroLetelier
- Posts: 63
- Joined: Mon Apr 27, 2015 9:59 am
Hi, thx for reply.
Both performances. Yes, instancing do the job as well, just checking, Vray Proxies is a great tool, just wondering if there were something similar in Octane. I will try Phantom Scatter.
Cheers !
Both performances. Yes, instancing do the job as well, just checking, Vray Proxies is a great tool, just wondering if there were something similar in Octane. I will try Phantom Scatter.
Cheers !

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi AlvaroLetelier,
the new scatter object is a new fantastic feature, but c4dOctane can also use the Render Instance option for instance objects and mograph cloners to save resources and memory, just remember to activate the option only on the first level. Eg. if you have an instance object inside a mograph cloner, active the Render Instance option only for the instance object and not for the cloner
ciao beppe
the new scatter object is a new fantastic feature, but c4dOctane can also use the Render Instance option for instance objects and mograph cloners to save resources and memory, just remember to activate the option only on the first level. Eg. if you have an instance object inside a mograph cloner, active the Render Instance option only for the instance object and not for the cloner

ciao beppe