However there are some real limitations to using the LiveDB node in lightwave. Here are a few:
1. Changing the Projection method ie BOX not UV has to be done on each layer and not easily changed without digging in and twirling down the options for each layer.
2. The preview/IPR window is not updated when any changes are made inside the LiveDB material. so changes like above to the scale of the projection are not easy at all to tweak in real time. Must change, close LiveDB, refresh IPR see changes then go back and do again. OMG, no thank you

So I've attached an image that has the same 4 images plugged into the LiveDB node material as well as the same 4 images plugged into a glossy material through our normal LW methods. As you can see they are nowhere near the same look. Is there a way we can get the same look here? I'm guessing that there is much more behind the scenes going on in the LiveDB material node that isn't coming through with just a simple glossy material in LW.
Hope some of this makes sense...as combining Quixel or any other PBR texturer with Octane would be a great thing if it was more plug and play.