is there any plan to work with displacement?face_off wrote:I doubt UDIM's would work with displacement, since the UDIM node graph does all sorts of transforms on the texturemaps, which is not going to work with the current Octane Displacement implementation.Does Udims works with displacement node? I cant get to work here only diffuse udims. version 3.0.6
Paul
OctaneRender for Modo 3.03.3 [STABLE]
Moderator: face_off
I don't know. You will need to ask in the Octane Standalone thread.is there any plan to work with displacement?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I haven't had any others users report this. However perhaps try the installer below (which includes the "Reload Mesh Each Frame When Animating" fix discussed in another thread).Is anyone else having issues with scenes loading into Octane Modo plugin incredibly slowly with the latest build? Simple scenes are taking 5+ minutes to load in.
https://render.otoy.com/customerdownloa ... _64bit.exe
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul,
1 .Octane render does not read the interval from modo settings when I set it to render animation, On modo render settings, on the frame tab there is an first and last frame set inbox. Octane plugin seems to ignore it.
2. Second, it seems that modo does not render mesh deformation render blur. Is it true ?
1 .Octane render does not read the interval from modo settings when I set it to render animation, On modo render settings, on the frame tab there is an first and last frame set inbox. Octane plugin seems to ignore it.
2. Second, it seems that modo does not render mesh deformation render blur. Is it true ?
The animation start/end is taking from the Modo "Current Range". https://docs.otoy.com/Modo/?page_id=9981 .Octane render does not read the interval from modo settings when I set it to render animation, On modo render settings, on the frame tab there is an first and last frame set inbox. Octane plugin seems to ignore it.
As per https://docs.otoy.com/Modo/?page_id=977..."Vertex Motion Blur – Export the animation to ORBX via the “octane.command exportAlembic” and render in Octane Standalone."2. Second, it seems that modo does not render mesh deformation render blur. Is it true ?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the Windows and Linux installers at the top of this thread to support Modo10.0. You must install the 3.0.6.99 version if you are running Modo10.0 as prior versions of the plugin will cause stability issues in Modo. There is not currently an update for OSX, however I am working on it now...
3.0.6.99
- Fixed issue related the Modo10.0v1 compatibility
- Added support for images with the Luminous Color Effect in the Shader Tree. In this case, the Luminous Color Effect becomes the input RGB Image to the Emission Texture and the Emission Power is set to 1.5
- Fixed bug where the Transparency Amount Effect image map was not being applied correctly from the Shader Tree
Thanks
Paul
3.0.6.99
- Fixed issue related the Modo10.0v1 compatibility
- Added support for images with the Luminous Color Effect in the Shader Tree. In this case, the Luminous Color Effect becomes the input RGB Image to the Emission Texture and the Emission Power is set to 1.5
- Fixed bug where the Transparency Amount Effect image map was not being applied correctly from the Shader Tree
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I think you made a copy/past error from the other thread here. It should say 3.0.6.99, right?face_off wrote:You must install the 2.25.0.99 version if you are running Modo10.0 as prior versions of the plugin will cause stability issues in Modo.