When will the service be available?

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esteban_diacono
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Joined: Thu Aug 20, 2015 4:36 am

Hello.

I don't know about the rest of the people here, but I think you should put priority work on having ORC available to all as soon as possible. I love Octane, but this is the second big project I try to use it and end up going back to Arnold because of the renderfarm support. Yes, Octane is fast, but once you start putting complex materials, switch to pathtracing and pump up the samples, HD frames on a twin GTX980ti can go over the 20minute mark easily. It's still a good number, but in large projects, it's not possible to render everything locally. I'm an argentinian freelancer who works at home, and I don't have the space or the resources to build a 12 GPU rig, and also I don't think this should be the solution for this kind of problems or something you could realistically expect from the users. The people who are trying to use Octane in animation NEEDS a good and reliable rendering solution because It's frustrating not being able to use it in a real production scenario. Even Corona is more viable, since it's supported in a good number of farms.
You have a beautiful, modern product, but in order to become a serious and reliable tool for pros, we need the ORC running ASAP. I really don't care that much about volumes or some new features, I just want to use Octane in my animation work and not just create styleframes or "everydays" with it.

Thanks.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

The GTC (GPU Technology Conference) is April 4-7.
They are going to be there and said they will be announcing things at that time. If they are going to talk about ORC, it wont be till then (And they might not even talk about it, but I am hopeful).
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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Goldorak
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kavorka wrote:The GTC (GPU Technology Conference) is April 4-7.
They are going to be there and said they will be announcing things at that time. If they are going to talk about ORC, it wont be till then (And they might not even talk about it, but I am hopeful).
Yes. April 5th.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

They are just gonna talk about it. Like they did last year, and the year before. ORC is starting to look more and more like vaporware. Just release it already... :roll:
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RobSteady
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Careful, Rikk.
Critical comments will get deleted nowadays... ;)
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

RobSteady wrote:Careful, Rikk.
Critical comments will get deleted nowadays... ;)
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Never!

As long as Otoy forces you to buy for each Renderslave (Daemon) a new license.

Even if you have only 2 GPUs in your Slave-PC and never intend to work with this Slave with a Standalone-Version.
Which freelancer can afford and even built a Mashine which can hold 12 GPUs?

So I'm very pissed atm because I had to puy 3 licenses for 6 GPUs.
And if Version 3 comes out I have to pay 3 times for updating because, beside my main
WS I have 2 Slave-Mashines running with 2 GPUs each, which I use for network rendering only.

Because of that, Octane is the most expensive renderer I ever used and feel hoodwinked
when I think about the starting prizes.

regards
Mike
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

If you download gpu box for free you can virtualise 4 GPU's on your network without needed an extra license of anything. Pay the 600 euro fee and you can launch amazon instances with 400 octane bench power each and have a super-low cost cloud render farm.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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Goldorak
OctaneRender Team
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renderingz wrote:If you download gpu box for free you can virtualise 4 GPU's on your network without needed an extra license of anything. Pay the 600 euro fee and you can launch amazon instances with 400 octane bench power each and have a super-low cost cloud render farm.
If you mess with the license EULA you risk bricking your octane key. Also 600 euro is not cheap.
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

Any reason as to why that part of the EULA is there? Seems like it's some kind of anti-competitive thing to force people to use ORC, which is fine (if it wasn't even released yet) - but seeing as there are no cost reasonable alternatives to render farms, the production readiness and investment of your product is gonna be kinda based on the use of services like GPUbox and amazon AWS. I'd be very curious to hear Otoy's reasoning on this...

Are you against PCI-E expanders too then...? They effectivley do the same thing...

It is cheap if you need extra render power ASAP and you don't wanna have to spend atleast 3000 euros on an equivalent system.

For the record - I don't use any of these services, but seriously need to consider using them because currently spending thousands of pounds of extra GPU's is not an option. I'm just trying make your software work in a production setting, I don't feel like I should be criminalized for it.

Would welcome your response to this Goldorak - still waiting for a reply from you in the other thread about availability of testing ORC on v3. Also waiting for replies from your developers to emails I sent over 3 months ago. Your guys customer service is absolutely dreadful. :D
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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