In octane 3 latest build, im having trouble seeing the results of texturing the scattering channel of a scattering medium node.
Quick test.
make a sphere, throw spherical projection image on the scattering input..... see if it does anything.
Thanks.
possible scattering bug, or im missing something
Moderator: juanjgon
- mstewart152
- Posts: 107
- Joined: Tue Jun 17, 2014 7:01 pm
hmm. i tested it in 2 and it does same thing.
So i guess scattering is just a constant value then.... like texturing it doesnt change values of scattering based on the map... it just pulls one value out of it.
unless i am not understanding how it works.
what i tried to do was take a texture map, half black, half white, and have the white be max scattering and black part of map no scattering. cant see the effect of that.
So i guess scattering is just a constant value then.... like texturing it doesnt change values of scattering based on the map... it just pulls one value out of it.
unless i am not understanding how it works.
what i tried to do was take a texture map, half black, half white, and have the white be max scattering and black part of map no scattering. cant see the effect of that.
Yes, I am making some tests and it seems that the absorption and scattering parameters in the medium nodes don't support image texture mapping. Does someone have any experience texturing these channels? because I think that the these inputs only support constant color nodes.
-Juanjo
-Juanjo
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
I will want to texture a volume...much like you would see light rays going through a smokey auditorium. If the volume you would see differing amounts of smoke giving more and less absorption of the light.
I have not done any testing, but this will be one of the things I hope to get out of Octane 3.0 and volumetrics. We do a lot of theatrical lighting setups in our Arch Viz.
I have not done any testing, but this will be one of the things I hope to get out of Octane 3.0 and volumetrics. We do a lot of theatrical lighting setups in our Arch Viz.