possible scattering bug, or im missing something

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

In octane 3 latest build, im having trouble seeing the results of texturing the scattering channel of a scattering medium node.

Quick test.

make a sphere, throw spherical projection image on the scattering input..... see if it does anything.

Thanks.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Sorry, I am not sure what I should see with this setup. Can you please post a sample image, from Octane 2.2 and in 3.0 if possible, to know what are the differences?

Thanks,
-Juanjo
mstewart152
Licensed Customer
Posts: 107
Joined: Tue Jun 17, 2014 7:01 pm

hmm. i tested it in 2 and it does same thing.

So i guess scattering is just a constant value then.... like texturing it doesnt change values of scattering based on the map... it just pulls one value out of it.

unless i am not understanding how it works.

what i tried to do was take a texture map, half black, half white, and have the white be max scattering and black part of map no scattering. cant see the effect of that.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes, I am making some tests and it seems that the absorption and scattering parameters in the medium nodes don't support image texture mapping. Does someone have any experience texturing these channels? because I think that the these inputs only support constant color nodes.

-Juanjo
3dreamstudios
Licensed Customer
Posts: 479
Joined: Fri Apr 03, 2015 8:55 pm

I will want to texture a volume...much like you would see light rays going through a smokey auditorium. If the volume you would see differing amounts of smoke giving more and less absorption of the light.

I have not done any testing, but this will be one of the things I hope to get out of Octane 3.0 and volumetrics. We do a lot of theatrical lighting setups in our Arch Viz.
Post Reply

Return to “Lightwave 3D”