EDIT:
For the time being, I will not be using PMC/PT due to hardware limitation. Therefore, most of my still renders and animation would be done using DL+AO/DIFF kernel. Besides that, most of the final image rendered will be in TGA/PNG for animation and PSD/TGA for stills. I'm confused by the end rendered color profile as it's different from what I see in my live viewer. Here's my work settings:
http://imgur.com/a/wohZg
DL Kernel
Moderators: ChrisHekman, aoktar
Hi zinogino,
there is a contradiction in your settings between the Render Buffer Type (Float Buffer) and the image Depth that is at 8 bit. With Float Buffer type you need 16 or 32 bit depth
p.s. with correct settings, PT can be faster than DL Diffuse
ciao beppe
there is a contradiction in your settings between the Render Buffer Type (Float Buffer) and the image Depth that is at 8 bit. With Float Buffer type you need 16 or 32 bit depth

p.s. with correct settings, PT can be faster than DL Diffuse

ciao beppe