I've been racking my brain for the last 5 hours trying to solve this probably super basic texturing problem.
What i'm trying to do is make a texture for this box that is seamless and bends across polygons (similar to uv unwrapping in native c4d).
For the life of me i can't seem to figure out how. I'm at the point where i've reasearched tutorials and just don't quite know what to look for. I haven't been able to figure out if octane supports UV unwrapping. Is this even possible??

Hope someone can shed some light on this, Thanks in advance.
***EDIT: I'm aware of how the box projection method projects the texture. I'm just not sure how to do what i need.