Hey,
maybe this is a good opportunity to share that we'll be releasing "What's new in Octane v3" as soon as things settle down a bit. There are obviosuly things in the making, some features are not fully integreated or still being tested. If you like the stuff we do and want get notified as soon as a tutorial is out,
you can join the mailing list here - http://inlifethrill.com/subscribe/.
Sorry for the shameless plug.
Dobs
Version 3.00 - Alpha10.1 (30.04.2016)
Moderators: ChrisHekman, aoktar
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
Same here, using it on R17 with no issue.Ron wrote:Is this PlugIn Boss compatible with R17? I tried it but it did nothing.mustardseedsg wrote:Thank you! This works wonderfully, now I can keep a stable version for work and keep toying with the alpha builds that Aoktar is so fast in pushing out. I won't have to wait and miss out anymore!![]()
brasco wrote:You can, however, use PluginBoss to enable or disable the plugins.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
When I turn off "Render Stats" (Is this what you meant by render info) It does not seem to crash. When I enable it, it crashes instantly.aoktar wrote:Ok got it here also. I'm not exactly sure but seems like a problem on netrender information functions. Can you try with disabled render info on Live Viewer+netrender?natemac00 wrote: (This type of area light crash I think I noticed in Alpha 3 as well)
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
Yes that's it. We'll look to that.natemac00 wrote: When I turn off "Render Stats" (Is this what you meant by render info) It does not seem to crash. When I enable it, it crashes instantly.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I did press the Commit-Button. But it transfered the list of to-be-switched-off-plugins back to left and after restart everything was as before. All plugins active. .-(mustardseedsg wrote:I'm using Plugin Boss with r17 on my Mac. No issues. One thing I did do incorrectly at first was not pressing the "Commit Changes" button before pressing "Restart C4d".
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
- klaasisbaas
- Posts: 4
- Joined: Wed Feb 25, 2015 4:58 pm
I had the same problem, You need to open cinema 4D as an administrator that will fix the Plugin Boss issue.
Thanks for the tip. Works now.klaasisbaas wrote:I had the same problem, You need to open cinema 4D as an administrator that will fix the Plugin Boss issue.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
To follow up on a previous point Aoktar made regarding X-particles, open cl, and Octane V3. You were waiting for further Alphas and possibly having to wait till Open CL was adopted to allow further integration of X-particles with Octane. Now with the news that Octane seems to be side stepping Open CL. How does that affect the time frame of X-particles working with Octane V3 in the way you intended it? Just curious how this helps or hinders X-particles integration.
As always appreciate all your hard work on this C4D Plugin!
As always appreciate all your hard work on this C4D Plugin!
I was busy with volumes, fixes, etc.. on C4D and AE plugin. Still have much to do in C4D plugin to bring better workflows for volume things. But in a shot term, i'm hoping to see a new support on SDK for using per instance color options. This will give better usage on particles. Also i'm very curious and eagerly waiting an OSL version before entering this work. I'm hoping both can give much more options to us.rafg wrote:To follow up on a previous point Aoktar made regarding X-particles, open cl, and Octane V3. You were waiting for further Alphas and possibly having to wait till Open CL was adopted to allow further integration of X-particles with Octane. Now with the news that Octane seems to be side stepping Open CL. How does that affect the time frame of X-particles working with Octane V3 in the way you intended it? Just curious how this helps or hinders X-particles integration.
As always appreciate all your hard work on this C4D Plugin!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw