Toon Shader

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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blastframe
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Hello,
How can one achieve a toon/cel shader effect in Octane? Any ideas would be very greatly appreciated.

I was able to use Blender's GPU Renderer 'Cycles' and their sketch material 'Freestyle' to get this result. I would love to be able to do this in Cinema 4D with Octane.
Cycles.JPG
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aoktar
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hmm
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Octane For Cinema 4D developer / 3d generalist

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blastframe
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aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?
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aoktar
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blastframe wrote:
aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?
When osl comes out...
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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blastframe
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aoktar wrote:
blastframe wrote:
aoktar wrote:hmm
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?
When osl comes out...
Sorry, what is OSL?
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aoktar
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Octane For Cinema 4D developer / 3d generalist

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blastframe
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aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language
Thank you.
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blastframe
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aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language
So is a toon shader possible if I use the experimental build of Octane Render 3.0 then?
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