Hello,
How can one achieve a toon/cel shader effect in Octane? Any ideas would be very greatly appreciated.
I was able to use Blender's GPU Renderer 'Cycles' and their sketch material 'Freestyle' to get this result. I would love to be able to do this in Cinema 4D with Octane.
Toon Shader
Moderators: ChrisHekman, aoktar
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?aoktar wrote:hmm
When osl comes out...blastframe wrote:Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?aoktar wrote:hmm
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
Sorry, what is OSL?aoktar wrote:When osl comes out...blastframe wrote:Thank you for the response! I'm not in front of my computer with Octane right now, but will using the Falloff Map always have the lighting face the camera? If so, is there a way to have the light falloff from a light or camera projection?aoktar wrote:hmm
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
Thank you.aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
So is a toon shader possible if I use the experimental build of Octane Render 3.0 then?aoktar wrote:https://en.wikipedia.org/wiki/Open_Shading_Language