3dsmax Octane Render Elements and DOF

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Florinmocanu
Licensed Customer
Posts: 101
Joined: Wed Jun 02, 2010 11:49 am

Hi,

i noticed that when rendering render elements like Position, AO etc... my Octane Depth of field is not applied to them.

Any way to have this on or is it just a feature which for now is not implemented?

Cheers
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
Florinmocanu
Licensed Customer
Posts: 101
Joined: Wed Jun 02, 2010 11:49 am

Can anyone help me with this question?

Cheers,
Florin
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
azen
OctaneRender Team
Posts: 789
Joined: Mon Jun 01, 2015 11:06 pm

Hi,

Apologies for the belated response.

If you could provide some screenshots of your issue, some log readouts, or even a scene if that is possible, that would allow for a faster troubleshooting process. For instance, it has been known that overheating in the GPU can cause the very issue you are describing. That may not be the issue you are facing, but the more information on hand, the easier it will be to narrow it down.

I look forward to hearing back from you.

Cheers,
Azen
User avatar
stratified
OctaneRender Team
Posts: 945
Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

You need to enable the option "distributed ray tracing" for the render passes - if this is disabled, DOF and motion blur are disabled for the info channels.

cheers,
Thomas
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