Since people here say the script does'nt work on OSX, i tried it today and it works perfectly.
I did a full test, on OSX 10.6.4, including rendering with a sun direction, materials and even rendered an animation, i used the script by enrico posted here in the first post of the first thread, with no modifications.
I'll explain how to set it up on OSX:
* install blender 2.49 from the blender site (the one linked against python 2.6 for Mac OS X, on top)
* install python 2.5.1 package from the python site here: http://www.python.org/download/releases/2.5.1/
direct link: http://www.python.org/ftp/python/2.5.1/ ... macosx.dmg
* start blender and open a text window, and open the py script. (the current one from the first post in the first thread in this forum.)
* press Alt-P to start it (alternatively you can also install the script in the blender scripts directory so it will appear in the blender scripts menu)
Now you just configure it like on windows and linux, with one small difference in the way you point to the octane render binary:
* Configure the path to the mac Octane Binary. One small difference here is that you must point to the binary inside the app, so for a standard 2.2b installation type in:
/Applications/OctaneRender 1.022b beta2.2b.app/Contents/MacOS/octane (you can use the browse button to find it too)
* Configure your project path: for example: /Users/yourself/myproject (this directory must exist, and you can use the browse button to find it)
* enter your project name.
The rest all works just like in windows/linux.
One issue is that octane actually starts up behind the blender window which can be a bit annoying, and i don't really know how we can fix that. i wonder if this happens on linux too ? can anyone confirm?