6000x6000px render test with new 2.3 res limit (8192x8192)

Display your final art here...
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Chris wrote:On some parts, but not all?
That is a problem.
It's not a problem, it's just basic normal smoothing artifacts, i know it's an often reported/discussed problem but that's because we use the OBJ format and everyone implements it in his own way, and often people don't know about normal smoothing, smooth groups etc...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
telemmaite
Licensed Customer
Posts: 77
Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

use blender for this its free 18mb and GREAT. Import as *.obj then Add modifier -> EdgeSplit 30 degrees or as you like...
i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
Chris_TC
Licensed Customer
Posts: 153
Joined: Tue Jun 01, 2010 10:38 am

radiance wrote:that's because we use the OBJ format and everyone implements it in his own way, and often people don't know about normal smoothing, smooth groups etc...
So you're saying that with the right OBJ settings, these artifacts won't appear? Or that they can't be avoided at all with OBJ?
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Chris_TC wrote:
radiance wrote:that's because we use the OBJ format and everyone implements it in his own way, and often people don't know about normal smoothing, smooth groups etc...
So you're saying that with the right OBJ settings, these artifacts won't appear? Or that they can't be avoided at all with OBJ?
If you export with smoothgroups or with unwelded/split edges at a high angle they won't be there.
It's more a geometry issue than a file format issue.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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