Developers,
Sighman, the developer of Octane for Carrara seems to be on a break so far this year 2016, so I have no choice but to come here. I'm running into an odd issue with version 3, all alphas so far including the current alpha 6. For some reason my renders are looking very odd when specular materials are involved. The scene below is the exact same file, opened in Octane for Carrara version 2.24.82 and again in 3.00.001 version standalone 3 alpha 6.


Notice the strange sharpness of the shadows as well as some other problems along the shoulder and the face for example. There is a known issue with the Carrara 3.0 plugin where several render target settings refuse to display proper values. But it was said that though the interface doesn't display the values for Diffuse and Specular depth properly, that it does still apply changes that are made. Right now they always display as Diffuse Depth 100 and Specular depth 100. So to bring things back in line with the original I manually input Diffuse Depth 8 and Specular depth 60 to achieve the intended look for the skin. I've tried manually re-setting every single render target node in PMC and path tracing in hopes of fixing the issue, but it is hard to be certain the changes to Diffuse and Specular depth are indeed affecting the scene in the intended manner.
Visually it appears to me as if the values of the render target are indeed the issue, but I'm uncertain.
I should state that I am the only person who I've seen reporting this issue, even among the Octane for Carrara users. All my graphics drivers are up to date as of yesterday to no avail.
I've been looking for weeks on the forums to see if anyone else has observed this behavior. So far no one mentions it so I'm beginning to wonder if I'm somehow doing something wrong.
Any and all ideas are greatly welcomed. Thanks in advance for your time.