Hey,
I just did a test on one of our office Mac OS X dev machines, with the latest free version of google sketchup.
The plugin starts ok, no errors.
However, there are a few discrepancies:
There's something wrong with this zip file, it won't open correctly from the finder on Mac OS XIf i unzip it with the finder, i get one directory with the files all in it, with backslashes in the filenames instead of propper directories. (look in the screenshots attached in the highlighted blue directory, that's what got unzipped. this won't work if you copy it to your plugins directory.
So i used a bash prompt and unzipped your zip file in my home dir in the directory tmp (can see it below on the screenshot) using the unix / command line 'unzip' and then it works fine.
Very strange, and we should investigate why this happens...
the directory browser you made does'nt seem to work on Mac OS Xi got a testscene from my friend roen and i wanted to change the project path and whatever i do or enter manually in the project path textfield,
if i click on the browse button i get a blank directory chooser that can't be used, so i just enter the path manually in the plugin's textfield to do my test.
after change manually to my tmp dir in my home, still blank:
all options are on by defaultas you can see in the screenshots above, all the options (checkboxes) for the options are all on.
this creates the following launch command:
- Code: Select all
#!/bin/bash
"/Applications/OctaneRender 1.022b beta2.2b.app/Contents/MacOS/octane" -n \"/Users/Terrence/tmp/heli3.ocs\" -l \"/Users/Terrence/tmp/heli3.obj\" -s 4096 -m \"heli3.obj\" -r \"/Users/Terrence/tmp/heli3.obj\" --film-width 1854 --film-height 936 --cam-pos-x 5.73792755832774 --cam-pos-y 2.52129259536283 --cam-pos-z 8.73601119083119 --cam-target-x -7.69389902964498 --cam-target-y 1.70412122793797 --cam-target-z -11.7846884176728 --cam-up-x -0.0182373700858412 --cam-up-y 0.999445387315894 --cam-up-z -0.0278624497367896 --cam-fov 63.9723701142299
The film width, height, maxsamples should all be exported optionally, not by default, so we have control over defaults. (4096 is too low for maxsamples)
it also loads the mesh twice, due to the -l and -r options used both.
it's best to only relink after the first 'render frame' as this saves time with heavy models.
other than that, congrats, looks good and works very nice.
Radiance