Hey guys,
I have a question: What's the workflow for compositing a model into a scene including assets contained in something like this: https://www.hdri-hub.com/hdrishop/hdri/ ... 9-garage-2
Do I use two sky objects, one for the viewer, one for the HDR, and a shadow catcher, or are there steps I'm missing?
Thanks!
Using an HDRI for background and lighting..
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- professorhaddock
- Posts: 39
- Joined: Fri Aug 14, 2015 6:51 am
Mac Pro 5,1 3.33GHz 6 core / 1 x GeForce GTX980Ti 6GB / Mac OS 10.10.5
Octane doesn't support two hdrs together as you wish.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- professorhaddock
- Posts: 39
- Joined: Fri Aug 14, 2015 6:51 am
Well what would be the best workaround? Can I use a camera projection somehow or a background object?
Mac Pro 5,1 3.33GHz 6 core / 1 x GeForce GTX980Ti 6GB / Mac OS 10.10.5
It depends to what do you want to obtain and your back image. I think projection types will not help to map any other hdr to a plane.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- professorhaddock
- Posts: 39
- Joined: Fri Aug 14, 2015 6:51 am
Could you give me an idea?
Mac Pro 5,1 3.33GHz 6 core / 1 x GeForce GTX980Ti 6GB / Mac OS 10.10.5
Hi professorhaddock,
have you already saw this?
https://vimeo.com/119848103
[vimeo]http://www.vimeo.com/119848103[/vimeo]
ciao beppe
have you already saw this?
https://vimeo.com/119848103
[vimeo]http://www.vimeo.com/119848103[/vimeo]
ciao beppe
- professorhaddock
- Posts: 39
- Joined: Fri Aug 14, 2015 6:51 am
I did see that already, but thanks for the reminder.
Do you think I could just use an octane sky object with the HDR for lighting, and use a huge sphere textured with the non-HDR version for the background?
I'm trying to composite an object into a photograph, if that wasn't already clear.
Do you think I could just use an octane sky object with the HDR for lighting, and use a huge sphere textured with the non-HDR version for the background?
I'm trying to composite an object into a photograph, if that wasn't already clear.
Mac Pro 5,1 3.33GHz 6 core / 1 x GeForce GTX980Ti 6GB / Mac OS 10.10.5
Hi,
in your example it seems an indoor scene, so why don't you use the same HDR for lighting and adding a couple of emitters where needed?
In this way, should be more easy to have a perfect matching, I guess
ciao beppe
in your example it seems an indoor scene, so why don't you use the same HDR for lighting and adding a couple of emitters where needed?
In this way, should be more easy to have a perfect matching, I guess

ciao beppe
- professorhaddock
- Posts: 39
- Joined: Fri Aug 14, 2015 6:51 am
That sounds reasonable, but I don't understand what the emitters would be used for.
Mac Pro 5,1 3.33GHz 6 core / 1 x GeForce GTX980Ti 6GB / Mac OS 10.10.5
Hi professorhaddock,
since you have talked about sky + HDR + shadow catcher, the emitter/emitters could be used for lighting and ground shadow, if the HDR is not good enough
ciao beppe
since you have talked about sky + HDR + shadow catcher, the emitter/emitters could be used for lighting and ground shadow, if the HDR is not good enough

ciao beppe