On the obj level i can switch node visibility to make object renderable or not. This is logical.
But when i have an embedded multilevel obj-nodes (for example, RIG or fbx import) - Octane doesn't use visibility flag on the top level node. You have to go inside and manually switch nodes on-off, which is inconvenient in case of multiple nodes (such as fbx import).
To recreate this problem you can Create subnet from any node in the obj context.
Embedded nodes visibility
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
This problem has been fixed in the next build.Stassius wrote:On the obj level i can switch node visibility to make object renderable or not. This is logical.
But when i have an embedded multilevel obj-nodes (for example, RIG or fbx import) - Octane doesn't use visibility flag on the top level node. You have to go inside and manually switch nodes on-off, which is inconvenient in case of multiple nodes (such as fbx import).
To recreate this problem you can Create subnet from any node in the obj context.
-Juanjo